Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

11/8/20

The Real Thematic Core of Indie Gaming Darling Outer Wilds

****¡SPOILER DANGER!***
 
Outer Wilds is a game that respects your time and your curiosity. Though I’m going to argue the theme is letting go, you should hold on to the experience of playing it yourself before knowing anything and spoiling it! Stumble around blindly like a cool 4 eyed space amphibian, then come back for some thematic discussion.
 
****¡SPOILER DANGER!***
 

1/8/18

The Borderlands Series in Retrospect: Actually Mostly Bullshit

Borderlands is a computer game series that is in many ways symptomatic of the 'malaise of modern gaming' (which is not 100% true and therefore a theory) especially considering how style has trumped substance (which is a problem modern gaming shares with many other modern things). The gist of a Borderlands game is:

It is a first person shooter set on a richy detailed, busted cyberpunk/post-apocalyptic wasteland/junkyard alien planet with cool monsters and villainous humans and it's also a bit of an RPG (because those are hot right now) in that you have experience points, skills, and criticals (and also a vast, grim, and forboding numerical grind). All weapons and equipment are randomly generated with varying stats, there are multiple protagonists with different powers, persistent account wide bonuses, and a variety of challenges and accomplishments. Also the series likes to use hit songs in advertising as well as in-game!

All of this, and it's arguably less fun than even Doom 1 or 2, which are a million times less complex or intricate. To my mind the Borderlands series is a perfect example of the pretty, lifeless, grindy, downright boring and chore-like video games proliferating in 'serious' gaming. I finished the first game a couple of times (to my eternal discredit) and only played around 8 hours of Borderlands 2 (so far I haven't gotten a single interesting weapon and the fights haven't been fun). So the most important things in FPS games, the guns, are randomized. Generally the randomized guns are excessively useless. The inventory system is yet another terrible console/PC crossover abortion, so good luck selling the random loot guns the game is stingy about dropping.

6/16/15

Gaming is Dead and Other Frivolous Stories

The trailer for Fallout 4, the Steam Summer Sale, the announcement of a fourth installment in the venerable Doom series. Lessons from the past like The Elder Scrolls Online, Sim City 5, Duke Nukem Forever... All overseen by a hype-filled industry that is fueled and supported by an uncritical following eager to accept anything resembling a game as long as there's something new around each corner. It's almost like the industry has grown too big, too cynical – too content to simply make money and purely technical advances.

There will never be another 'Alpha Centauri Moment' in gaming. There will never again be a genuinely intelligent, original, and compelling game from a major studio. If it happens it will be purely by chance. Formula-tweaking will not allow it to happen. Meantime you get to enjoy your bloated, lifeless, stagnant franchises. Billion dollar abortions litter the new scene.


Fallout 4 looks like Fallout 3 with 'next-gen' wankery like modular building, a deeper crafting system, a voiced protagonist, and all the other embellishments that make a person excited for a Bethesda game until they remember the previous four Bethesda games and also that distractions are great for padding a game that may include: a terrible story, a pissy and clunky engine, dialogue from hell's anus, formulaic combat, a big world full of the mostly identical things, annoyance.
I can't believe they're going for the interactive introduction again, after it pissed off just about everyone who played Fo3 more than once. Spending months programming a cool way to customize the PC's face is kind of a hint about the pathology of modern game design. There's a weird kind of narcissism where the way your character looks becomes more important than doing cool things, a fatal passivity for a pastime that used to promise ridiculous, cool, and/or interesting situations of greater and greater complexity over time.


Doom 4. Oh cool, another lame shotgun. Demons drop bullets? Where's the zombie troopers? Looks like it could be more or less mediocre than Doom 3 but I will gladly bet one conciliatory blog post that Doom 4 will miss the point just as badly. Larger teams and more money only diluted everything and added dozens of useless features, but at least Doom 4 won't have crafting bolted onto it, so the team isn't completely incompetent. The idea of context sensitive executions is kind of cool but it's So Not What Doom Was Ever About and Reduces Player Agency so I'm not excited and in fact disappointed already.
You can't exploit nostalgia forever. Let some of these franchises die. They deserve rest.

Remakes and re-releases of old games are big news, but they're only important because they reveal an industry that's nearly flatlined in terms of creativity. Every new piece of shit game is celebrated and overhyped by a toothless, uncritical, and quite frankly spoiled consumer base. You get a new installment in your franchise every year and some people have been patiently waiting for something interesting to play for a decade, while secretly understanding that it'll never happen, that there will only be hollow and pretty experiences from now on, that getting interested in a game and playing it for years is something of the past. Player agency is in decline. Everything's a mile wide and an inch deep. At this point I'd pay more for a closed-world, non-emergent, non-feature-cluttered game with tight gameplay and focused mechanics. I've seen two decades of failed promises and I don't get the culture anymore, I really don't like its self-regarding nature or its identity crises, and I'm extremely skeptical of its offerings.


The Steam Summer Sale. No prominent, relatively recent game under $5. I saw System Shock 2 for a dollar. I first finished that game over 10 years ago, and I'm ready to let go, even though my suspicions about nostalgia are repeatedly proven wrong when I return to a clunky, ugly, kind of pain-in-the-ass game and it's immediately more compelling than Borderlands 2. Currently I don't know if I'll ever need to upgrade since apparently the majority of good games already exist and were made what seems like eons ago.
At least let me try a modern game for cheap, Steam. That's what the deal used to be, remember? Let it be an indie game, I don't care, but one really good deal a day would be great. I guess now that steam money is basically free you will never allow a great deal to happen again, which is a pity because I've been saving card money for months in hopes I can spend it on something cool, but I just play an old game and complain to my small handful of friends who still game.
I got Just Cause 2 for something like $1.75 three years ago and there hasn't been an equivalent deal since –  the game is probably more expensive right now. I realize the business model Steam adopted doesn't work like I think it should, but even non-perishable products should get cheaper after they've been on sale a dozen times – even if it's only the sale price. Steam has realized that savvy gamers are becoming hardened towards hype and ready to wait months if not years to buy new games, because the price will drop so much more than when we traveled to physical locations to buy our interactive videogaming products. We are extremely spoiled, but if the general quality and inventiveness of these products doesn't increase we will probably stop caring about them entirely, and it will spare us a lot of disappointment.


On the plus side: I'm saving money and spending it in more interesting and dynamic ways and I have a lot of freed-up time to spend on actual life. Turns out life is actually very interactive, with: numerous challenges, emergent situations, and high stakes. Still I'd like a cool game, please. Doesn't have to be super complex, doesn't need the best A.I. in the business, it just needs to be fun to play. Gameplay first; dorky kid shit like graphics and hype last.


4/25/13

Sim City 5 and The Future of Video Games

The following rule is one you will never be taught in business school, but it stands: franchises should sometimes be allowed to die. Krispy Kreme, American Idol, Star Wars, and now Sim City. Say what you want about any of these IPs/businesses, they've fallen on hard times and their only relevance seems to come from apathy. Krispy Kreme for example built a highly profitable business empire on sweet and fatty doughnuts, but even the ignorant serfs who regularly eat such things as doughnuts are beginning to understand that healthy food can help improve quality of life as well as exercise little-known taste buds which are not related to grease or sugar. Unhealthy industries, eh? Well I've got one of the best under my microscope right now...

In the often boring, sexist, shallow world of video games and video game culture –"a fantasy realm where nerds rule!"– franchises are the only safe bets. Who wouldn't bankroll a new Mario game? Which executive wouldn't give the go-ahead to a new multiplayer FPS? Everyone can see the dollar signs when World of Warcraft comes up - so lets make everything an MMO from now on. Many franchises stem from much-beloved games from the comparative stone age of video gaming. No, not the 70s - my bad. To be clear: the copper age of video gaming, the 1990s. It is an era which is reviled by the current generation of gamers, and old gamers who enjoy modern games (AKA: stunted adults), as the era of 'rose-tinted glasses'.

Age of Empires, Call of Duty, Sim City, Diablo, Warcraft, Starcraft, Command & Conquer, Doom, Quake, Half-Life, Mario 64, TLoZ: Ocarina of Time, System Shock, Civilization, Aliens vs. Marines, Gran Turismo, Need for Speed, Mortal Kombat... the list goes on, but the point stands: the 90s produced an overwhelming amount of remarkable computer games which were part of or formed the basis for highly profitable franchises. Eventually all of these were bought up by a couple now-monolithic publishers and developers. To put this in perspective, imagine all the mortgages that were packaged into junk bonds in the Financial Crisis of 2008 were sound before they were bought, gutted, and packaged into toxic assets by the monolithic banks and sold to incredibly loyal and gullible customers. This is essentially what happened to most beloved video game franchises in the last ten or fifteen years.

The specifics are open to debate, the pillaging of each franchise is also arguable, but in the contemporary scene all you really get is cutting-edge graphics, a semblance of a story, and shallow treadmill mechanics that dare you to find a reason to play for more than a month. You get quality without substance. Games with the addictive potential of crack cocaine and with exactly the same intoxication profile, creating users and addicts that are indistinguishable from the real thing in their disgusting, annoying race to the bottom. World of Warcraft, it's your move.

All of this is old news, however. I want to focus on one game which was recently released to great fanfare after building up a considerable amount of hype. It is the newest entry in a venerable franchise which was begun in 1989 - Sim City 5. If you haven't heard of it you pay no attention to video games at all because it is the biggest story of the year. Unfortunately, it is a story that has become far too common. But enough words, allow a picture to do the talking:


Metacritic never lies, but as an aggregate it can blur the truth. Video game journalism is instrumental in the downfall of gaming. Even nixing all the outliers (too positive or  negative), critical response is completely away in fantasy land compared to user reviews (people who have paid to play the game and were not paid to review a potentially free copy). If you ever want to see what happened, simply compare a modern video game magazine (like PC Gamer for instance) to an issue from ten or more years ago. Not only is there less content than ever, but there are more ads, weaker reviews, and a typical lack of insight. All journalism falls down from time to time, but in a less critical market like Video Game Culture Magazines you can see how far it can fall.

Nintendo Power is over, though. This is the era of  Sim City 5000, by EA Interactive. The game that arrived amidst thunderous applause and then faced an immediate backlash over: always-online gameplay, resulting server overload, dumb simulation design, and bugs. Lots of bugs. The game looks really pretty and that's the nicest thing you can honestly say about it. I feel bad for the people who made this game. It seems like they didn't have enough time to finish making it. But it looks really good, and the marketing was top notch.

Sim City 5 lacks many features people took for granted in earlier games in the series, and the features it has substituted for them don't work well or don't work at all. Sim City 4 was doing the same thing but managed to work as a game that people liked. Sim City 3 even ditched some of Sim City 2000's best concepts - the series peaked in the mid 90's and almost twenty years later: here we are. Well, I don't know why games are getting worse and dumber every year, and I don't think it matters, so I'll leave that to the experts. Games were never smart, but god damn remember how Duke Nukem used to be fun? Remember the wide variety of games that used to exist? Remember how they took a long time to master? I don't hate casual gaming and I don't hate modern gaming (per-se) I just want to point out some other, more successful, notorious sequels:

Heroes 4: it was a great design decision to drop everything that made a Heroes game a Heroes game and borrow heavily from other turn based strategy games. It looks and plays like a shitty version of Age of Wonders 2, except it doesn't even have hexes, which makes it so unbearable that even longtime defenders of the series say 'It's an interesting take on the genre.' The series (5 and 6!) is now a graphical powerhouse with dumbed down everything and it holds your hand while you play, making cooing noises to sooth your mind.

Call of Duty 4?5?/Modern Warfare/Black Ops: It's always cool to play games online where you shoot other players while the world goes to shit around you. Single player games in this era should be expected to complete themselves and introduce core concepts so that gamers can move into multiplayer.

Battlefield: The good ol' days of 1942 are gone, and in its place are dozens of futuristic mechanics lifted from the Call of Duty series! It's really cool to play with 12 year olds and shoot guns, guys! It's still cool! Adults do it, so don't feel bad about yourself! Graphics are really good. Sound is good. Talk about smoking weed while shooting people on the internet!

Diablo 3: The mother of all hack 'n slash gets overdeveloped. Plays smooth, looks really good, professional and it works. Gameplay and story that hold your hand and never let you go, like helicopter parents, except worse. Story literally gets in the way of gameplay. Takes away player agency and control with 'fear' mobs - multi-million dollar design at work. Revolutionary skill system is boring, advantageous skills are patched into the ground, play for 30 hours to get to the endgame, which is doing the same thing over and over. Campy, dumb bosses from hell. Always online. Play with friends (but no more than three at a time with no significant interaction). Good equipment has to be bought and sold for maximum profit on an auction house that should but doesn't form a community. Drop rates are worse than Vegas. Items are boring: required level 52 for a ring that has a socket in it and nothing else. Stats and crits and nothing else. There is nothing else. Soulless, hackneyed, cliched cash-in that manages to make its hackneyed cash-in older brothers look like cool adults. People who defend this game are the same people who have ruined gaming - they are responsible for Sim City 5. Real Money Auction House! Brilliant! 'Blizzard, O Blizzard, what has become of ye? I remember ye best in 2001, after nearly a decade of fun.'

Skyrim/Oblivion: Super-duper graphics, uninspiring story that holds you by the hand, bland gameplay. Hack, slash, loot for unexciting items. Monsters level with you. No learning curve. Typos, bad writing. Less skills, less uncertainty, less quests, less fun - more scripted events, more voice actors, more polygons, more limits. Doing less with more. Inventory systems so terrible that playing is never not a chore. No reason to follow series after Morrowind: which was a chore to play but somehow a worthy chore. Rest in boring, complacent success The Elder Scrolls.

The Legend of Zelda: Skyward Sword: A game that is relentless about never letting the player think or reason a solution. Holds your hands to the Nth degree. Emblematic of modern video games: no player agency, nothing is open: products for children that assume a level of stupidity that manages even to annoy children. Hold my hand, railroad design, pop up messages every minute.

Duke Nukem Forever: Boring, plastic, lifeless... there's a joke in there somewhere - and that's just the game! Emblematic of what happens to every franchise in this brave new world.

There are many more senile series out there. I don't know if developers are getting lazy, or if they actually think they're doing anything more than sober, diligent, professional work. Probably they don't care: get your paycheque, do your work, keep your head down, follow the money. Creativity is being starved out of the industry, and indie games are not going to save the day. Well, whatever, I suppose it was time for me to grow up anyway, and put away such childish, M-rated things.

11/7/12

Definitely a Big Deal

Oh certainly the election in the United States of America is a big deal. It's a big deal, alright? I wasn't really following it like some others, but I hear it was a close race. Congratulations to the candidates, both of them, for not going too low. For not spending too much corporate monies, you know? I'm sure things will be better from here on out.

For one thing, every newscast is going to have to find something else important to report on every day without pause during breakfast, lunch, and dinner. 24 hour news cycles are going to have to wait for the first big event. Basically, the media needs to find the next thing to drive into the ground/beat like a dead horse. Don't worry, news junkies! The media is good at finding something else.

I for one am happy that I won't have to hear about the election anymore. I was thoroughly tired of it. I was tired of people asking why, in my country, we should still care so much about the Emperor of the United States of America. Sorry. Wait... I'm leaving that terrible joke in there, as chastisement for all the hours and minutes I've had to spend listening to dummies talk about how politics are going to play out. Everyone who said, "Listen to these economic woes, this territorial instability, or that ongoing war" – bless you. Nobody listened, unfortunately, because big money was rolling around and two titanic monopolies were fighting about the 'future'. I took notice, but alas, I rarely take notice of the news.

I was tired of being asked who I thought I would win. I was tired of the sharp sensation that Romney might have an edge, even though it was all optics. Madmen would vote Romney into power. Madmen would suggest that one candidate was more Reaganific than the other (they were both equals in that regard). Oh there were so many 'experts' and talking heads, and dumb quacks, and vicious moments. I really wondered about it. So many Jon Stewart quips and bits some good, some bad, some reused by Colbert or improved by him... All for what? Yea, the elections here are less exciting. Our government's fist is empillowed and our people are indolent and selfish. It is like any other country, but our politicians have less money and less power than a Goddamn President, baby!

The president, be he a wise man or a fool, cannot by himself fix the job market. Even his policies cannot undo what was done or enacted by his predecessors. The president's foreign policies, no matter how balanced or cautious or brutal cannot end foreign grief and heartbreak and vengeance. The president, male or female, is no magician. The president, honorable or despicable, is not a coat-hook for your dreams, your identity, or your aspirations. So be thankful that someone got the job, and that you don't have to hear about campaigns for another few months (the joke is that some kind of politic is going to be news in about six hours, let alone six months or four years). Work on developing your own person. Work on developing your own community, think on what your country really means to you. Wherever you are, think on who really owns it, and who suffers for it and who pays for what – and above all, who spends the money.

For the record, I think both candidates had fair points to make. I think Romney was interested in making his points very badly, and Obama was a touch more eloquent and balanced in his point-making. I don't think either had valid platforms for fixing real issues, and I think their parties are at fault. I think this campaign, whatever else, should teach people that simple, dumbed-down, mass democracy built around polarized 'hot-topics' and sub-human 'brand politics' creates the America poor Obama has to continue running. A country, mind you, filled with partisan hatred, fear, poverty, ignorance, racism, problems... upon problems... upon problems, and then inequality, and then all the other petty possibilities that come from a populace which follows such a dreamlike, expensive, overblown and maniacal 'campaign season' to their (I stress 'their') own cost.

To which I say, excellent. You paid for it, you enjoy it. I wish I'd seen less of it, so the result would be more of a surprise. Lovely Americans, have a great second Obamian Term, and stop bitching about it so much. Romney shouldn't have sourced his logoed garbage from China, and if the results of the election anger you in any way, you should think on that point very carefully. Hopefully you realize the point.


In the meantime, everyone, search for your heart's content for the overblown, ridiculous, and spiteful American Response. We are in for social media's darkest, stupidest hour. And let us not forget, as well, that broadcast television newscasts will probably STILL take a full week to shut up about the events of the last twenty-four hours.


3/22/12

Minecraft 1.2.4

Oh it's sometimes interesting to play a piece of software and occasionally check the changelog/update-feed for it. It's not something I do often, but with a game like Minecraft, where updating means your cities crumble into the sea, and gargantuan monsters rise up from the deep, it's good to see what might happen. Sometimes it's pretty safe.

Mostly there's:


"Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!"
 

1/2/12

Steam's Holiday Sale 2011: Achievement Hunting, Coal, and Spite Purchases

Valve is a legendary computer game company responsible for Half Life. Now they're a monolithic entity which is known for its online distribution/other platform, Steam. Every year Steam is the meta-location for sales where the prices are low enough to trick you into buying games you will play for five hours then forget. Steam includes a library that tallies up the amount of games you have, and the amount of hours you have wasted on each.

In late 2011, Steam began its ambitious Holiday Sale/Contest Event. The premise was simple but awe-inspiring: users would complete various trivial/useless tasks (known as 'achievements' in gamer parlance) in order to win various paraphernalia including games, coupons, and chances to win further prizes which were cunningly disguised as useless bits of coal. This was the first time in history that I witnessed and experienced achievements having an actual purpose, and an actual real-world benefit. This is the sort of thing that will either be forgotten in the dismal future of gaming, or will inspire a great upcoming era where interesting games are buoyed by thoughtful, interesting distribution.

The event got people to replay old games for the sake of a small chance at winning something. Each day there were a handful of new things to do, and once again the participants would be heartbroken to receive a free copy of a game they already owned, a useless piece of coal (which could be crafted into heartbreak), or a coupon which would be valid into March 2012. Now it was a generous decision to allow participants to finish achievements until the last minutes of the contest.

Well the event finished, and there is a draw which will take place on the 3rd of January, 2012. The winner takes every game available on Steam. Other prizes exist but are vague and generally related to wishlist fulfillment. I will say that it was an interesting and largely successful event, though when it started there were some hiccups with the Steam service and at times the company's servers were swamped with download requests and purchases.

Valve clearly means to be good to both the industry and its consumers, as events like the Christmas Sale 2011 show. Publishers sell a lot of units on the basis of sale pricing, and customers tend to buy things they would otherwise ignore, because the price (and season) warrant a bit of curious purchasing. Everybody enjoys themselves and content producers profit. On top of that win/win situation, Steam offered an interesting contest event which encouraged users to replay titles they may have forgotten about, in the exciting pursuit of prizes. Looking back, it was perhaps the best Steam sale thus far.

4/15/11

YouTube Hates....

...any attempt at a serious erection. I'm not going to write a disclaimer. Let's get to this article. Do you like to laugh and cry uncontrollably when you masturbate? Are there not enough low points in your life? YouTube's got your back, son.

I've been lulled into watching a video playlist that has included incomprehensible low points of male fixation. By this I mean video game females, the unparalleled nadir of modern sexualization. There are enough points of contention for research, and if anything the inventiveness of cyber hussies is something... impressive. And I mean impressive in the way that any delusion, nurtured enough, becomes impressive - the sort of impressed where you feel happy to merely be an onlooker, but there's that knowledge that will never be erased from your mind or anybody else's.

In other words, if you spend enough time looking into the smut abyss... you will see lowest points. The nadirs. This is no byssus moment (internet high-five!) but this is the moment where you have to accept without going mad the fact that the human race is so goddamn weak and dissipated that lonely men don't drown themselves in alcohol and self-loathing and outrageous one-liners and hopeless chases or gun clubs anymore, and instead form constructive sexual fantasies including (but not limited to) inanimate objects, cartoon characters, animals, humans posing as animals, video game 'babes', stuffed animals, and probably at least four hundred other paraphilias. Leave it to YouTube to know what's up. Let's leave downright criminal things out of this and still be depressed. I feel I had to post this analysis. I know it'll be incoherent.

Now I was just looking casually for some smut, and the playlist started out innocently enough. French commercials for dreamcasts featuring models spraying water on each other. Brasilian butt-model videos, and generally just videos of very beautiful women in very artificial scenarios. Things involving real, paid, adults, nothing particularly schlocky except for a 'lesbian kiss' or two for the deluded, credulous homophobes with the stunted minds.

The video playlist goes downhill right around the time it uses models from the Dead or Alive Xtreme Beach Volleyball. Beach Volleyball videos are only just being understood by scientists, and this sport is still being played by actual women, so it's not like anybody really needed a video game about it. Well that's Japan, right?

Reality check. Japan has several thousand words for 'uncanny depressing adolescent fantasy' and about three hundred for 'creepy pitiful fixation'. Japan knows the dice are loaded. Just ask the octopus and the fisherman's wife. Is it a parable? Is it prophetic? What.

I don't even care. It's too tragic. I'm sorry, Japan. Moving on, there are videos about teen models. So obviously the video playlist is depressing here, because, hey, immaturity. I'm not kidding myself, reader. This is an obscure blog post about what gets wanked to on about the last place a mature discerning adult human being would look for smut, and this blog post isn't even even half as depressing as the innocent video playlist it critiques. I'm not going to talk about the inherent sexism in all of the videos. Some of the videos actually celebra–

This entry in the field of depressingly amateur, terrible music, insane costume design, weird postures and facial expression smut is noteworthy, because it sees you and just laughs. Try to get hard to this? That one girl knows your dirty business and thinks you are lower than a worm. Look at her face – she isn't pretending to be overly serious, she just thinks you're a dork. Didn't you know YouTube hates you? It's got your back when you look for soft-core smut, but it is not playing the game seriously at all.

You better just find somebody, even if she's bigger than society tells you she should be, has bad skin and a shitty attitude and a decrepit materialist's soul. Then you learn your lessons from her and never, never allow yourself to fall this low again. You hear me? You work your way up. We can all be better, but you are making so many people feel better about themselves that you have to improve yourself before they feel any shame. Depressing man-children of the world, you have three years to get your shit together or nobody will ever take you seriously again.

First step. Do what the Italian woman in the video is telling you with her facial contortions to do, and delete your weak, tepid, depressing store of soft-core YouTube internet smut.

Here's a final link to the playlist, so you can witness the witless for yourself. Women, if you're going to watch this.... I know this rejoinder is weak, but you do some stupid god damn things too.

4/14/11

Portal Two

Well here's a new game that looks like it won't be a huge disappointment and an actual bonafide step forward for computer gaming. It doesn't matter if it's all hype, and the first game made the step forward, and this is just a polished, well-presented expansion pack building on it. We know it'll be decent. Episode Two of Half Life was worth the wait, after all. Portal 2 is going to make each and every gamer shit George Romero's pants. I was going to post an exciting YouTube comment I saw on an "Aperture Investment Opportunity #4", but YouTube Assassins have seen its worth and 'disappeared' it under more-liked comments than mean less.

The YouTube comment was noteworthy and to the tune of: "Who torrents a Valve game? They publish the only games worth playing anymore." That is not exaggeration via paraphrasing. It's true you should technically, if you are not lacking money for food or rent, pay for a Valve game. That is an unspoken rule of gaming. To break that rule is to become a troll, and risk the peculiar diseases of trolls.

But let's not lose sight of reality. We want this to happen properly, but in order to avoid heartbreak we should not get excessive. I'm going to let Valve tell you why Portal 2 is going to be worthwhile:

"Leave it to Valve to add a stock cartoon duo to a game that does not need them. And leave it to IGN to hype a game based on talking robots."

All I'll say is this: the robots, quoted out of context like this, give me a major Star Wars Prequel Trilogy vibe. Furthermore, who the hell is writing MSNBC's copy? It's funny to see Valve outplay two news sources with boilerplate, and that is why they are at the top of the establishment pile.

2/28/11

Sorrowful Regrets from the World of Gaming

Thanks to Steam I regret buying games all the time. Years ago, when I had to travel to a store to buy a game, I occasionally had regrets as well, but I bought fewer games because stores never have sales, never have anything in stock, and Do you really want to be seen entering or leaving a computer game store? Steam solved all these problems. Of course, it also introduced new ones.

I regretted buying Left 4 Dead 2 after I learned it is not allowed to play without a microphone to scream into, and that if you try death squads will be sent to your house and your game will be sabotaged. Fortunately, in December 2010 (a much simpler time) the game was on sale, so I only spent 4.99 to shoot zombies with computer controlled idiots. I am not spending the minimum of 29.99 for a decent headset, or even 8.99 for a decent desktop microphone. I don't like to hear squeaky-voiced nerds and apathetic stoners when I play games. I don't like to get involved in defending girl-voiced game players from creeps. I just want to play a goddamn game and enjoy it for its own sake, with at most an optional social aspect. This is why I never played WoW, and also why Blizzard can suck it.

I bought Blue Shift, the Half-Life add-on, because it was cheap and I wanted to savor the nostalgia of the old Half-Life engine, which brought me so much fun when I was young. I regretted that purchase as soon as I entered a suicide elevator and had to check the internet to see how to progress further. You can search for Blue Shift + Suicide Elevator on Youtube and find out what I mean. It took 2 hours to beat, but was honestly worth the low, low price because I just wanted to hear the old sounds, see the old models, and die the old deaths while shooting the old guns.

I kind of regret buying Borderlands, but it was enjoyable enough for a while. It's just that the game has so little character or anything that I question playing it all. Will it make me bland?  It doesn't help that Borderlands is also linear as hell but still makes you run around like a little cockroach – which is interesting, because it blends the worst aspects of linear and non-linear games, proving once and for all that the openness of a game does not really matter unless the game is generally superior anyway. It also has the worst, blandest, simplest, most annoying bosses since Dungeon Siege.

Then, this weekend, I had the ultimate temptation. Steam had 75% discounts on all Command and Conquer games (made since 2007 by EA, not Westwood [R.I.P]). Now the detail that they are all newer games is what made me question my urge to consume all of the games without thinking. Red Alert 3, when I researched it, had shitty animation, shiny graphics, and slick, soulless 3D nonsense. At 4.99 it might have been worth it.

But instead, I got Command and Conquer 3. Tiberium Wars. Sounds good, right? It looked marginally better than Red Alert 3, and I want to know how the series was doing in undeath (it ended sometime between 2003 and 2005). Well I've sobered up and thought about it and Fuck that stupid game. I regret it, and I regret being gullible enough to believe for a fatal minute that it would be enjoyable to play.

The cutscenes are for a dramatist to critique, and only serve to make the game more expensive to produce. The music is a steep let-down from what CnC used to offer. The interface is so hideous, bland, uninformative, finicky and featureless that I barely know how to repair or sell a structure. There are twice as many buttons as there need to be, none of them look like they do anything, and they're hard to see properly among all the action.

Oh there's the second point. The game is so busy with everything that you get the feeling it is holding your hand and pulling your leg at the same time. Even the main menu has a hundred moving parts and very small buttons to click upon. Objectives are presented in clumsy video clips, with wobbly 'recon' camera shots. Special effects take over half the screen, so you lose units all the time, and the color scheme makes it even harder to find anything. The cursors look like they were stolen from a Win95 theme pack. All of the buildings have moving parts and wheels and shit, and in a CnC RTS too much movement means that an older gamer, like me, is constantly thinking that one (wheeled) building is a tank, and that my tank is an enemy, and that I'm going blind or am visually retarded. The game is busy.

This is obviously a game from way back when gaming really started to get retarded, opulent, and unplayable. Generals was kind of distracting, unclear, overproduced and annoying in exactly the same way. What is so strange is that the gameplay really hasn't changed, but the interface and presentation make the game harder to play. The default shortcut keys are sadistic and unresponsive and unhelpful. An expensive and carefully planned attack goes to shit in seconds and all I see is smoke and little bastard missiles flying all over the place. When did every other attack have to be a missile? Why do I need to buy 6 riflemen in a group? This is not Command and Conquer, this is Generic RTS for the generation who can't chew with their mouth closed but can run three different computers at once while social networking.

This is my latest regret. I could've gotten drunk, or close to drunk, for the same money I spent on a game (and expansion!) that will continue to annoy me if I play it, and continue to bother me if I don't get entertainment out of it – and all the while I will think that I had enough games and enough regrets last week and I even knew better than to buy a game I was pretty sure would be a disappointment. So it's unfair for me to say "Fuck Command and Conquer 3: Tiberium Wars" and I should say, "It's a game that is disappointing, annoying, and a botheration as well as of limited entertainment value. But you might like it, you cretin."

Nothing feels right when I play this game. Five or six missions later I can't even defend my base properly, and I get angry and go to my blog to complain. I was never great at RTS games but a few years ago I could play well enough to finish campaigns. I never had a problem with Red Alert 2 and it has a lot of annoying missions where all kinds of trickery and attacking and action take place and you have to deal with things. Who killed this series? When did every game get so self-involved and joyless?

2/3/11

2010 Retrospective, pt.5: Winner among the Free Games

I've spent more money on computer games than I should have. I've probably spent more money on just about every other thing, but unlike food or drink, computer games can be ridiculously disappointing. This is because most developers don't really care, because everyone who likes a game will buy the sequel to that game, just like with the movies. Look at Doom 3, or the movie they made about the Doom series. Nobody understands gamers, but everyone is looking to make fast money on the computer game upsurge. Since girls started fearlessly admitting that they do in fact exist in online gaming worlds, even stone-cold businesswomen with snake eyes have been getting in on the feast, and you better believe their parasitic-yuppie husbands do the coding.

So the analogy that works best is that the computer gaming industry is more or less like Hollywood, if Hollywood forced you to buy special equipment to watch their movies optimally, and if they left all the bad scenes and failed sequences in. Greed, illusion, nonsense et cetera. Computer game critics are regularly paid off to provide beaming reviews, and the ones who aren't tame, if they exist, are held under the radar by the invisible hand*. No wonder gaming took so long to catch on.

Now if games you pay to play are like Hollywood, free online games must be like TV commercials, right? Surprisingly, there are free games available on websites that do not cost money and are probably more enjoyable than many retail games.

Free games have always existed. Up until 1648, if you had the right friends and lived in a city, chances were you could play chess mostly for free. Then card games exploded. Then board games, and finally table-top pencil and paper games emerging around the same time as the first video games. Time went on.

To be honest I can't be bothered with the history of games, and I made it all up within reasonable parameters. At some point between 1995 and the wide-spread adoption of the internet, shareware games went extinct. The free-online game was in its larval stage in those years, but in the last 16 years it has grown up with all kinds of misspelling, uninspired sequels, and borderline plagiarism.

I was introduced to the tower-defence-genre game Cursed Treasure in the closing days of 2010, and I finished it before 2011 with time to spare. It is hosted on www.towerdefence.net, along with any other TD-variant you could wish to find. I was addicted pretty much instantly, because tower defence games are addictive, especially if they are designed well.

Despite the goofy music and sound effects (which I now have a sort of Pavlovian approval of) the game epitomized what is best about free gaming. It is relatively simple, it is clean and well designed, and it is fun to play. Lots of online flash games that you can play at no charge can do one or the other of the above things, but almost none of them are presented so well that they actually redeem the format.

The gameplay is engaging and deceptively simple, and the addition of skill-trees and XP are not original, but nowhere else have they worked so well. Your towers shoot monsters, dead monsters drop gold, your towers level up, and then you upgrade them so they can kill more monsters. You also have mana that you use for various helpful spells. At the end of the round, you may level up and assign skill points to make your towers and spells better. It sounds easy. To the right person anything seems easy. This is why you must play the game.

Several of the levels, and especially the second-last one, are devilishly hard to beat and require tactical thinking and good use of material. Unfortunately, the game is not completist friendly – perfect scores on all maps require grinding and luck, but the possibility exists for those who want to try. There are only two or three levels which are really hard to complete perfectly, though, and most people don't care about that. So, audience of one bot, spread the word about a game that might be better than Desktop Tower Defence, but also entirely different.