6/20/18

Stalker: COP, Fallout 4 and Philosophical Divergences in Design

I've been able to get back into playing computer games after a fairly lengthy absence where I only had Terraria, Starcraft & Brood War (which were/are free), and a great little game called Dungeon Warfare to distract me from professional and other pressures. Of course the first thing I did after a 3+ year absence is get a cheap computer together to play fairly modern games. Of course I started with Fallout 4, because I had only played a few hours on a friend's PS4 and enjoyed it enough to want to give it a full go. Then the Stalker series went on sale, and since I'd been meaning to play a Stalker game since the original was released, I grabbed Call of Pripyat.

Playing both more or less side by side when time allowed has been interesting. There is a real divide in development philosophies between each that is kind of useful for examining the differences in Western and Post-Bloc thought. The differences in narrative style and game mechanics tell a wider story that's kind of interesting to me, and since I almost never blog anymore, and nobody reads this blog anyway, I thought I'd put my thoughts into the internet right now. Plus both games are post apocalyptic in a sense: Fallout in the global sense, and Stalker in the more local sense (already food for thought). There are significant differences between these two 'shoot a gun at a mutant'-type games.

1/8/18

The Borderlands Series in Retrospect: Actually Mostly Bullshit

Borderlands is a computer game series that is in many ways symptomatic of the 'malaise of modern gaming' (which is not 100% true and therefore a theory) especially considering how style has trumped substance (which is a problem modern gaming shares with many other modern things). The gist of a Borderlands game is:

It is a first person shooter set on a richy detailed, busted cyberpunk/post-apocalyptic wasteland/junkyard alien planet with cool monsters and villainous humans and it's also a bit of an RPG (because those are hot right now) in that you have experience points, skills, and criticals (and also a vast, grim, and forboding numerical grind). All weapons and equipment are randomly generated with varying stats, there are multiple protagonists with different powers, persistent account wide bonuses, and a variety of challenges and accomplishments. Also the series likes to use hit songs in advertising as well as in-game!

All of this, and it's arguably less fun than even Doom 1 or 2, which are a million times less complex or intricate. To my mind the Borderlands series is a perfect example of the pretty, lifeless, grindy, downright boring and chore-like video games proliferating in 'serious' gaming. I finished the first game a couple of times (to my eternal discredit) and only played around 8 hours of Borderlands 2 (so far I haven't gotten a single interesting weapon and the fights haven't been fun). So the most important things in FPS games, the guns, are randomized. Generally the randomized guns are excessively useless. The inventory system is yet another terrible console/PC crossover abortion, so good luck selling the random loot guns the game is stingy about dropping.