Recent news suggests that the Swiss, long known for looking down at other countries for wars and stupid decisions, have a tendency to be pretty stupid, too. Having a rave at a zoo is probably one of the dumbest things I've ever heard of, since any legit raves take place in abandoned warehouses or vampire nightclubs.
Stupid event planning like this is bound to lead to problems. This story wouldn't even have existed in a rational world organized by logical thinkers and responsible adults. However... c'est la vie.
The dummy crowd have claimed another two victims, which weren't even human, at literally the dumbest possible event. There were few other outcomes than dead animals and a shocked public. The User Comment Rodeo v1.2x instantly pinged the most interesting and unthinkable response, which I felt compelled to post here so as to offer context:
This scathing, ignorant, and extremely stupid post basically reflects all the many things that are wrong with the story. These animals didn't belong in Switzerland – at all. But whatever, animals in captivity should be allowed to live fruitless and unfulfilling lives for the entertainment of religious wieners who believe that animals in captivity are precious and that there's nothing wrong with harvesting a few for the benefit of the public.
On the other hand this post is obviously a troll, from the double-single-standard animal abuse refrain that the evildoers be made to suffer to the same extent of their animal victims. Fucking dolphins overdosed at a rave. This world is evidently a few idiots away from a critical mass of stupidity, arrogance, and incompetence that will likely remain unnoticed for years.
Some Swiss losers deserve to have their drugs taken away from them, forever, for attending this insane farce of an event. The fools who organized this event should have their event-planning licenses revoked in perpetuity. The zoo is obviously going to buy two new dolphins and I'm sorry for their loss, even if I don't agree with their policies or whoever vetted this insane rave.
Showing posts with label gems. Show all posts
Showing posts with label gems. Show all posts
2/3/11
2010 Retrospective, pt.5: Winner among the Free Games
I've spent more money on computer games than I should have. I've probably spent more money on just about every other thing, but unlike food or drink, computer games can be ridiculously disappointing. This is because most developers don't really care, because everyone who likes a game will buy the sequel to that game, just like with the movies. Look at Doom 3, or the movie they made about the Doom series. Nobody understands gamers, but everyone is looking to make fast money on the computer game upsurge. Since girls started fearlessly admitting that they do in fact exist in online gaming worlds, even stone-cold businesswomen with snake eyes have been getting in on the feast, and you better believe their parasitic-yuppie husbands do the coding.
So the analogy that works best is that the computer gaming industry is more or less like Hollywood, if Hollywood forced you to buy special equipment to watch their movies optimally, and if they left all the bad scenes and failed sequences in. Greed, illusion, nonsense et cetera. Computer game critics are regularly paid off to provide beaming reviews, and the ones who aren't tame, if they exist, are held under the radar by the invisible hand*. No wonder gaming took so long to catch on.
Now if games you pay to play are like Hollywood, free online games must be like TV commercials, right? Surprisingly, there are free games available on websites that do not cost money and are probably more enjoyable than many retail games.
Free games have always existed. Up until 1648, if you had the right friends and lived in a city, chances were you could play chess mostly for free. Then card games exploded. Then board games, and finally table-top pencil and paper games emerging around the same time as the first video games. Time went on.
To be honest I can't be bothered with the history of games, and I made it all up within reasonable parameters. At some point between 1995 and the wide-spread adoption of the internet, shareware games went extinct. The free-online game was in its larval stage in those years, but in the last 16 years it has grown up with all kinds of misspelling, uninspired sequels, and borderline plagiarism.
I was introduced to the tower-defence-genre game Cursed Treasure in the closing days of 2010, and I finished it before 2011 with time to spare. It is hosted on www.towerdefence.net, along with any other TD-variant you could wish to find. I was addicted pretty much instantly, because tower defence games are addictive, especially if they are designed well.
Despite the goofy music and sound effects (which I now have a sort of Pavlovian approval of) the game epitomized what is best about free gaming. It is relatively simple, it is clean and well designed, and it is fun to play. Lots of online flash games that you can play at no charge can do one or the other of the above things, but almost none of them are presented so well that they actually redeem the format.
The gameplay is engaging and deceptively simple, and the addition of skill-trees and XP are not original, but nowhere else have they worked so well. Your towers shoot monsters, dead monsters drop gold, your towers level up, and then you upgrade them so they can kill more monsters. You also have mana that you use for various helpful spells. At the end of the round, you may level up and assign skill points to make your towers and spells better. It sounds easy. To the right person anything seems easy. This is why you must play the game.
Several of the levels, and especially the second-last one, are devilishly hard to beat and require tactical thinking and good use of material. Unfortunately, the game is not completist friendly – perfect scores on all maps require grinding and luck, but the possibility exists for those who want to try. There are only two or three levels which are really hard to complete perfectly, though, and most people don't care about that. So, audience of one bot, spread the word about a game that might be better than Desktop Tower Defence, but also entirely different.
So the analogy that works best is that the computer gaming industry is more or less like Hollywood, if Hollywood forced you to buy special equipment to watch their movies optimally, and if they left all the bad scenes and failed sequences in. Greed, illusion, nonsense et cetera. Computer game critics are regularly paid off to provide beaming reviews, and the ones who aren't tame, if they exist, are held under the radar by the invisible hand*. No wonder gaming took so long to catch on.
Now if games you pay to play are like Hollywood, free online games must be like TV commercials, right? Surprisingly, there are free games available on websites that do not cost money and are probably more enjoyable than many retail games.
Free games have always existed. Up until 1648, if you had the right friends and lived in a city, chances were you could play chess mostly for free. Then card games exploded. Then board games, and finally table-top pencil and paper games emerging around the same time as the first video games. Time went on.
To be honest I can't be bothered with the history of games, and I made it all up within reasonable parameters. At some point between 1995 and the wide-spread adoption of the internet, shareware games went extinct. The free-online game was in its larval stage in those years, but in the last 16 years it has grown up with all kinds of misspelling, uninspired sequels, and borderline plagiarism.
I was introduced to the tower-defence-genre game Cursed Treasure in the closing days of 2010, and I finished it before 2011 with time to spare. It is hosted on www.towerdefence.net, along with any other TD-variant you could wish to find. I was addicted pretty much instantly, because tower defence games are addictive, especially if they are designed well.
Despite the goofy music and sound effects (which I now have a sort of Pavlovian approval of) the game epitomized what is best about free gaming. It is relatively simple, it is clean and well designed, and it is fun to play. Lots of online flash games that you can play at no charge can do one or the other of the above things, but almost none of them are presented so well that they actually redeem the format.
The gameplay is engaging and deceptively simple, and the addition of skill-trees and XP are not original, but nowhere else have they worked so well. Your towers shoot monsters, dead monsters drop gold, your towers level up, and then you upgrade them so they can kill more monsters. You also have mana that you use for various helpful spells. At the end of the round, you may level up and assign skill points to make your towers and spells better. It sounds easy. To the right person anything seems easy. This is why you must play the game.
Several of the levels, and especially the second-last one, are devilishly hard to beat and require tactical thinking and good use of material. Unfortunately, the game is not completist friendly – perfect scores on all maps require grinding and luck, but the possibility exists for those who want to try. There are only two or three levels which are really hard to complete perfectly, though, and most people don't care about that. So, audience of one bot, spread the word about a game that might be better than Desktop Tower Defence, but also entirely different.
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