Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

1/23/21

The Overdue Watch_Dogs 2 Review Nobody Asked For

Capturing the zeitgeist of the mid 2010s is a tough prospect. The indy music revolution was dying, dubstep was a joke, EDM had finished merging with top 40 pop, the problems of the 2000s were almost far enough the past that you couldn't reasonably get angry about them anymore, and data was the biggest business there was

Computers were interwoven into everything so that everyone was finally using them, generating reams of data that could either save us from ourselves or sell us deeper into consumerist bondage, and moreover, the biggest developing narrative was how computer companies were controlling and selling user data.

That ongoing story, by now, sometimes seems so old as to be quaint. Occasionally the embers of resentment are fanned back into flame by documentaries or particular revelations, but the terms of service are often a trifling speedbump in using anything digital. The majority of us have welcomed the digital world with a weird blend of weary mistrust and gee-whiz enthusiasm.

We pay our personal data sacrifice so we can access the bonanza of the digital frontier, and mountains of e-waste are the new burgeoning concern. Each electric car that's saving the world's atmosphere has other steep environmental and social costs which it's profitable to downplay... and all those chips put into disposable products end up in landfills.

2016 was a busy year, with many alarming events, during which I still posted on this blog (but with a decreasing semi-regularity), but it also brought the world the underappreciated open world hacking game Watch_Dogs 2, which was almost immediately (and if you consider No Man's Sky, unfairly) overshadowed by pretty much every other title from 2016.

It was the sequel to a much-maligned game I never played. In 2020, I got a free copy from the Epic Games Store, which wouldn't install through that launcher, so I had to delete the package from my pitifully overcrowded SSD, then install it through Ubisoft Connect. I wasn't off to a good start, but I was in the mood for some open-world hacking excitement. 

Watch_Dogs 2 mostly delivered on the excitement and the hacking, with some interesting and welcome surprises, and some expected shortcomings. Want to read a big ass review that nobody asked for about one of the least-talked-about games of 2016? Then you've come to the right blog!

11/8/20

The Real Thematic Core of Indie Gaming Darling Outer Wilds

****¡SPOILER DANGER!***
 
Outer Wilds is a game that respects your time and your curiosity. Though I’m going to argue the theme is letting go, you should hold on to the experience of playing it yourself before knowing anything and spoiling it! Stumble around blindly like a cool 4 eyed space amphibian, then come back for some thematic discussion.
 
****¡SPOILER DANGER!***
 

4/12/16

Steam Marketplace and Authenticator: The End of Fast Steambucks

In the past, I had written a little about the decline of the Steam Sale as related (at least in part) to the availability of 'free money' (more of a working discount system) via the Steam Marketplace, where users of the service could sell digital tchotchkes for pennies or dollars (as market forces would dictate). Very low-priced games stopped appearing in sales, prizes stopped appearing, and discounts became pretty shallow, predictable, and unexciting. The high point of the 2011 Christmas Sale would never again be seen, and the blame is mostly on predatory users that couldn't leave a nice thing alone without trying to break it. This attitude, unsurprisingly, caused a lot of problems in the marketplace. Time passed. Inundated with security breaches, lost accounts, trading skullduggery, and service tickets, Valve decided to make their product's product marketplace more secure. Ok...

But it's so god damn annoying. Let me explain. I'll do my best. In the old days of Steam Marketplace, you logged into the service, checked your inventory, and listed an item at a value you set, and it was instantly put up for trade. If your price was a bit lower than the average asking price a bot would buy it almost as soon as you listed it, you would have your 6 cents or 15 cents or 10 dollars. You could trade immediately and use the money immediately - good for making quick money for a sale item when you didn't want to use your credit card. It was pretty simple. It worked. And I made almost a dozen dollars from it, which I used to buy several games, and I liked it. I didn't use it often, but every now and then I checked into the marketplace, and if I saw a good margin on an item I would sell it, and during sales I would buy a cheap game, get the cards, and make a tidy 1 cent profit or whatever, and realized that it didn't matter much. Basically the scheme worked because the gains made from trading went into your Steam Wallet as actual currency. I like to call it Steambucks.  [ I have used Steam for nearly 12 years and I have never put actual money into my Steam Wallet, because that's so insane that I can't understand why someone would do it. It's essentially a feature to give money to your kids, because no other sane person would take real money and let it sit on Steam. The crux of this problem is because accounts with Fat Steam Wallets were getting ganked like crazy. ]

As anybody who has even a remote understanding of the internet will understand: this simple and effective system turned into a huge problem and led to many unfortunate people getting ripped off and targeted by scammers and the whole fucking thing became such a nightmare for Valve that they introduced a phone app and multiple layers of security so that people would stop bothering them and stop (Valve hoped) being so goddamn stupid. Well that was all fine and good. You could use the mobile app or not, and trading went on as usual for a while.

The whole thing came to a head earlier this week? Last week? I don't trade much, but sometime in the last two months it became essentially mandatory to use the Steam Mobile App to authenticate the trade or else suffer a 15 day hold on any item you list. Plus you get boned if you delist an item (which you want to do if the market surges or collapses in order to get your value for it) by having your trading account frozen. All of this is because of hacked accounts and all of those are because people with little to no knowledge of the internet, computing, and basic online security got phished, scammed, and hacked and lost all their precious internet shit. Oh, and people who complained about legitimate trades and demanded returns. So much for the marketplace, and therefore Steambucks. I get it, Valve, but I want to belong to a different tier of uses: the ones who don't fuck up and who never gave you a problem, who didn't expect the world, and just wanted things to stay mostly the same.

The whole thing is dumb anyway, and it's more of an annoyance than anything, but the userbase has been up in arms about it. Pro and contra camps have created a 2000 page thread in the Steam discussions forums that is filled with seething rage and skunk-like defensiveness. Smells like millennial spirit. It's true that downloading one free app is a not a vast and cruel cost, in order to have normal access to your free money. It's true that Valve HAD to do something to protect the credulous and simpleminded and give pause to the over complaining elements of their userbase. Steam users got the solution they deserved. It still rankles me a bit.

I hate apps, and I hate having to register for additional services on top of a service that used to work. I hate having to verify a million things through email, too – it's not just apps. I also hate having to jump through hoops, and I hate when a simple and effective thing that works gets screwed up by people who are predatory and the people who always fall for shenanigans. I hate 'security features' because I keep my computing simple and anonymous for a reason - to be unnoticed, to go unmolested, and to not be bothered or have to bother anyone else. Simple. Never got hacked. I hated two factor security when Blizzard did it for their notoriously noobish, unworldly, immature, and credulous WoW userbase (the cutesy security video forced on everyone as the security features spilled over brought me to the realization that the company I had grown up with had been functionally dead for a while) and seeing Steam go the same way is just depressing. And so very, very annoying, and so very rigidly authoritarian.

Therefore, being forced to wait two weeks to sell an item I used to sell just as safely in two seconds, on a service where I've never caused problems or suffered them, is kind of a kick in the teeth. I used Steam for 12 years and never got hijacked. I never used the Steam Wallet because any sane and reasonable person saw that keeping 'real' money in it was a bad idea and did nothing to make purchases easier or safer. Now the whole thing is getting so complex that even I, a most casual and disengaged user, am actually slightly worried. I mean I knew that Valve could legally shut down and completely deny me any access to the products I've bought through Steam, but I never thought they'd become the type of company that would even think about the possibility. In a sense all these restrictions and half-steps and annoyances are a sign that Valve is being serious and trying its best, but I don't know. It doesn't put my mind at ease either. So I guess I'm selling everything in two weeks, taking the money, and forgetting that Steambucks were ever a thing. Goodbye to an OK era.

Well, Valve is allowed to protect itself from legal action and the Steambucks belonged to them from the start, so it's their call. It's just very disappointing to see it happen like this. Every company is trying so hard to get my phone number or sell me extra apps these days, and I sit here waiting until the day Facebook defriends me for not giving it up (or Google, etc) but Valve is my videogame dealer, and I thought we had an understanding that this was a no-phone arrangement, casual but secure, and that was the strength of it. The internet ruins all things, yea, even itself, and that is known and has been known...


... but still. Damn. Shaking my damn head... it seems there is nowhere to hide, and that indifference is the only thing separating me from insanity. But it seems even I am not immune to writing about the thing and responding to it. It's just another case of dumb people getting fucked by bad people, with the majority caught in the middle wondering sadly why these things never change, why you can't protect the digital dumbasses from the hard knocks everyone has to take. The whole thing is stupid, and it's stupid of me to step into it, but the annoyance and disgust need a way out. Thank you for reading, and good luck.

6/16/15

Gaming is Dead and Other Frivolous Stories

The trailer for Fallout 4, the Steam Summer Sale, the announcement of a fourth installment in the venerable Doom series. Lessons from the past like The Elder Scrolls Online, Sim City 5, Duke Nukem Forever... All overseen by a hype-filled industry that is fueled and supported by an uncritical following eager to accept anything resembling a game as long as there's something new around each corner. It's almost like the industry has grown too big, too cynical – too content to simply make money and purely technical advances.

There will never be another 'Alpha Centauri Moment' in gaming. There will never again be a genuinely intelligent, original, and compelling game from a major studio. If it happens it will be purely by chance. Formula-tweaking will not allow it to happen. Meantime you get to enjoy your bloated, lifeless, stagnant franchises. Billion dollar abortions litter the new scene.


Fallout 4 looks like Fallout 3 with 'next-gen' wankery like modular building, a deeper crafting system, a voiced protagonist, and all the other embellishments that make a person excited for a Bethesda game until they remember the previous four Bethesda games and also that distractions are great for padding a game that may include: a terrible story, a pissy and clunky engine, dialogue from hell's anus, formulaic combat, a big world full of the mostly identical things, annoyance.
I can't believe they're going for the interactive introduction again, after it pissed off just about everyone who played Fo3 more than once. Spending months programming a cool way to customize the PC's face is kind of a hint about the pathology of modern game design. There's a weird kind of narcissism where the way your character looks becomes more important than doing cool things, a fatal passivity for a pastime that used to promise ridiculous, cool, and/or interesting situations of greater and greater complexity over time.


Doom 4. Oh cool, another lame shotgun. Demons drop bullets? Where's the zombie troopers? Looks like it could be more or less mediocre than Doom 3 but I will gladly bet one conciliatory blog post that Doom 4 will miss the point just as badly. Larger teams and more money only diluted everything and added dozens of useless features, but at least Doom 4 won't have crafting bolted onto it, so the team isn't completely incompetent. The idea of context sensitive executions is kind of cool but it's So Not What Doom Was Ever About and Reduces Player Agency so I'm not excited and in fact disappointed already.
You can't exploit nostalgia forever. Let some of these franchises die. They deserve rest.

Remakes and re-releases of old games are big news, but they're only important because they reveal an industry that's nearly flatlined in terms of creativity. Every new piece of shit game is celebrated and overhyped by a toothless, uncritical, and quite frankly spoiled consumer base. You get a new installment in your franchise every year and some people have been patiently waiting for something interesting to play for a decade, while secretly understanding that it'll never happen, that there will only be hollow and pretty experiences from now on, that getting interested in a game and playing it for years is something of the past. Player agency is in decline. Everything's a mile wide and an inch deep. At this point I'd pay more for a closed-world, non-emergent, non-feature-cluttered game with tight gameplay and focused mechanics. I've seen two decades of failed promises and I don't get the culture anymore, I really don't like its self-regarding nature or its identity crises, and I'm extremely skeptical of its offerings.


The Steam Summer Sale. No prominent, relatively recent game under $5. I saw System Shock 2 for a dollar. I first finished that game over 10 years ago, and I'm ready to let go, even though my suspicions about nostalgia are repeatedly proven wrong when I return to a clunky, ugly, kind of pain-in-the-ass game and it's immediately more compelling than Borderlands 2. Currently I don't know if I'll ever need to upgrade since apparently the majority of good games already exist and were made what seems like eons ago.
At least let me try a modern game for cheap, Steam. That's what the deal used to be, remember? Let it be an indie game, I don't care, but one really good deal a day would be great. I guess now that steam money is basically free you will never allow a great deal to happen again, which is a pity because I've been saving card money for months in hopes I can spend it on something cool, but I just play an old game and complain to my small handful of friends who still game.
I got Just Cause 2 for something like $1.75 three years ago and there hasn't been an equivalent deal since –  the game is probably more expensive right now. I realize the business model Steam adopted doesn't work like I think it should, but even non-perishable products should get cheaper after they've been on sale a dozen times – even if it's only the sale price. Steam has realized that savvy gamers are becoming hardened towards hype and ready to wait months if not years to buy new games, because the price will drop so much more than when we traveled to physical locations to buy our interactive videogaming products. We are extremely spoiled, but if the general quality and inventiveness of these products doesn't increase we will probably stop caring about them entirely, and it will spare us a lot of disappointment.


On the plus side: I'm saving money and spending it in more interesting and dynamic ways and I have a lot of freed-up time to spend on actual life. Turns out life is actually very interactive, with: numerous challenges, emergent situations, and high stakes. Still I'd like a cool game, please. Doesn't have to be super complex, doesn't need the best A.I. in the business, it just needs to be fun to play. Gameplay first; dorky kid shit like graphics and hype last.


1/21/15

Literature as Film in the Epic-Franchise-Commercial Mode; or, The Hobbit Trilogy

The Hobbit: Battle of the Five Armies was sullied by many things. It smelt of the boardroom, for one. It was kind of uncool to the source material, for two. And for three (threes are gonna be important): parts of it functioned as a commercial for a video game and quite possibly a theme park addition as well. Don't be surprised if in the next five years a middle-earth theme park opens (if it hasn't already, I am not bothering to look). And it wasn't just the action scenes, major characters were added to make it right. Maybe you don't care, but if this were middle-earth, then there is only a handful of villains spooky and evil enough to think up such a subtle and convincing marketing scheme.

Another thing you might have noticed if you watched it (and it was a grand spectacle, there is no denying that) is how each movie had at least one theme park ride of a scene in it. For instance the sterling standard of 'theme park ride scene' that anybody could recognize is the barrel escape (lazy river/barrel ride variant) from the second movie in the series. There were other such moments... I can't afford to go back to document them.

I'll admit, I'm the wrong person to point this out. The last time I read the book I had not yet lain with a lover, driven a car, or drank alcohol. I read The Hobbit at least five times. It's a slim volume packed with adventure, humor, and the odd dwarf song/elfin slam poetry session that you may skip if you're a kid. In short: it's brief, to the point, and quite fantastic. I don't think there's a lot of modern fare that could boast it was better, if any. It might be the best, but I don't indulge in fantasy as such anymore, so I don't know. In my mind it gets the gold.

However that's not even to the point. To clarify: I may be the wrong person to look upon the Hobbit Trilogy Franchise because as soon as I heard it was to be a trilogy I already thought 'Oh, oh no. This is not how things should be. I must ride... to New Zealand!' because damn it all, it is not impossible to pack the whole little book into a single two and a half hour (three and a half extended) film. It could've been done, it would've been considerably more exciting, taken more skill, more risks with narrative, trusted the audience more... in essence it would've been greater than it was, doing more with less. I'll state that one of my chief contentions with the modern world is its increasing inability to do more with less, and how it instead does less with more, and leaves the increasingly tone-deaf uncritical audience squalling with idiotic delight anyhow. That is the degradation brought into the world by the explosion of Nerd Culture... that is what has been wrought. I will say no more at this time.

It would've taken skill to condense the story into a manageable screenplay. It'd take some 'hard' decisions like throwing Frodo Baggins and Legolas out, which would've saved about an hour. All the backstory nonsense could've been stripped out (1.5 hours), the business with the Necromancer could've handled as it was in the book (saving roughly another hour), and the love story could've been shit-canned (which would've hurt Orlando Bloom's feelings and destroyed Evangeline Lilly's lifelong dream of playing a cute elf – and also saved another hour and a half). So with basic, sensible ideas I have already cut the length of the movie by 5 hours, making my originally stated aim possible. Plus I'm reducing the budget - you're welcome.

There could've been less bloat in this fantastic franchise vehicle. I won't say the series is shit. It's pretty good – not as good as the LOTR movies (which confronted me with less major issues, though the omission of Tom Bombadil was unforgivable) but I suppose that's the price you pay when Nerd Culture rampages through the things you loved as a child. The technical achievement of the movie cannot be understated: many talented people worked hard to make it happen and I do not deride their efforts in saying the movie could've been better. Parts were cheaper than I liked, and cheapening the source is somewhat of a sin. And sometimes it all looked a little plasticky, a little too videogamey for my tastes. Which leads to the most interesting angle: the commodification of middle-earth.

What really burned me, what really made me feel squeamish, and what really sullied and cheapened the experience is the fact that it was a big old commercial – a vehicle to create retail appetite in the viewer. As stated earlier, it was a subtle one (or at least subtler than Transformers), but not too subtle for this viewer (who, cards on the table, never played Shadow of Mordor). The game was quite hyped and the movie was incredibly hyped, so much so that I, who was quite outside of the media ecosystem, still heard more than enough about the trilogy's finale. Two rentals and a discount midweek viewing later I had all the facts at hand to make my dismal voice heard in the matter. I was free to state my opinions bloggishly, and I knew I had to.

The videogame-like action sequences (when Galadriel, Elfin Agent Smith, and Saruman battle the ghost skeleton warriors springs to mind, or almost every other major straight-up fight or battle) set the tone to a degree where I cannot hold my peace. Watch the rhythm of the fighting, artificial enough in execution, and you can almost imagine someone pressing B three times and forward once on the joystick to execute a daring feint or parry, or the blatant finishing moves... not that filming the chaos of battle with any fidelity is possible in a staged event, but care should be taken to keep it separate from interactive experiences. The choreography doesn't have echo the digital dance. One can almost see the gang teaming up for an epic loot raid, Radagast complaining meekly about having to buff everyone and that he's got to go to sleep while the rest slash meaninglessly at a big enemy, hacking away the health bar and exchanging terse gamese jargon.

Most of my contention stems from the final movie, when all the pieces fell into place, confirming my suspicions. Azog the Defiler is a clear Shadow of Mordor Nemesis-system entity, and so is Golg. The final fight at the end, gratuitous as it is, is nothing more than a winking reference to the videogame. The whole backstory of Thorin and Azog is basically an example of the Nemisis system – wherein you slay an enemy only to find out it survived, gained power, and has your death on its mind. Their final battle is so on the nose that I had to Google, Yahoo, and AskJeeves search about the commercial theory, and finding nothing begin to write this very post you are reading. The media are so interlaced it boggles my mind, and chilled my enjoyment of the show. Also there's a little part in the second movie where the gang climbs up a blocky staircase that looked specifically Minecraftish... dreary, maudlin, maybe even unintentional, but I could not escape the connection.

The writing could've used polish and was almost painfully amateurish at times. Dain repeatedly saying bugger as if he knows of no other term for orc. The 'forcing the hand' of the Necromancer (this phrase is used and reused so much as to be admirable - a true testament to recycling lines) is the only idiomatic phrase the writers seemed to know. The love story is filled with lines that groan under their own dull and predictable weight. The earnestness with which the lines are delivered is sometimes their only saving grace, but all deviations from the book are apparent because the lines are either too flat or too flowery, and the actors make them work, but a critical ear will hear what it will. The Master of Laketown and his wormish assistant are so baldly written they become parodic, which was out of place in a movie that took almost everything else too seriously. I did enjoy Stephen Fry's portrayal for all that, but it was really very super on the nose... a little subtlety would've carried it far. The wormish guy was just... feh, super overdone, even a deaf-blind fish would've grimaced a bit at the character as he kicked infants and old women, exhibited unrealistic cowardice, stole gold from the poor, and threatened to transform into a cartoon villian. I don't recollect if they were this blatant in the book, but probably not. Tolkien was a little subtler than that.

The schmaltzy love story was for the girlfriend, the insipid video game action sequences (you can literally tell when a character has unlocked Quad Damage, Rage Counter, or God Mode by how easily they plough through the abundant fodder enemies, and there must be Life Regeneration going on) were for the boyfriend. Good for more than dates, even, but best for dates... millennials will go crazy for it. Everyone will love it, in fact, except the critics and who gives a shit about their pernicious skepticism? What a perfect creation, what an essential excretion of our era – a timeless expression of the values of 2014. The book got shafted again by the light rays of the cinema, the synergistic marketeering of commerce, was it ever any different, et cetera...

Finally: what's up with the alleged Brian Cranston cameo? It might be the most underlooked part of all, and the least offensive. I truly hope that it was Brian Cranston I saw at the horn-blowing sequence after the battle... others have noticed it as well, but I'd like to know more. If anyone gets the DVD/BluRay, please do screenshot that moment and post it. It would be good to confirm or deny this one.

There could also be a great two-hour epic of all the walking scenes in the entire Peter Jackson middle-earth series. I wouldn't watch it, but it would be hilarious enough after five minutes of steady walking in various beautiful locations.

1/10/12

Noteworthy Timekiller Alert!

A relatively new tower defense game, available online and for free, called Kingdom Rush is probably the best timekiller available. In terms of quality and polish, this is perhaps the best online tower defense I've ever seen. I am not even going to post screenshots, because they are unnecessary. This game has garnered 17 million plays, is twenty megabytes in size, and can basically make an entire day disappear.

About a year ago I invested a lot of time into the Cursed Treasure series. It was a magnificent game, and Kingdom Rush is along the same lines, except you play for the good team. There are four basic types of tower which upgrade into awesome and excellent killing machines. There are only two special powers and they are both useful and sometimes necessary. Kingdom Rush is not even close to being as long as, say, Gemcraft or anything, but it works so well that I found myself replaying old scenarios for bonus points.

My only gripe is that I can't get to the final secret level and am missing two upgrade points and have no idea where to find them. There's a frozen sasquatch in one level that I think has to do with it, but I can't unlock it. The game also takes a while to get used to - all the towers feel weak at first, but there are a few tactical approaches which mean your towers get as many shots into an enemy as possible. Furthermore there is a great amount of strategy in which towers you build and which you upgrade. Though tower placement is not free-form, I really can't complain about it.

The aesthetics of the game are flawless, it runs well, looks fantastic, and the campaign is excellent. If you are not hateful of tower defense games or sick of them, this is probably your best bet for a while. I myself love a good tower defense game and the really fine work is rare, but so rewarding. You know I will even post a screenshot, just to emphasize that although the game looks prosaic, and is, it plays well enough that you'll forget about the formula and just enjoy it.


That's what games are about. A free game of this quality is always a good thing, and I'd like to warn as many people about it as I can, even though most of the internet knows already. Sometimes you have to have an unoffensive, focused way of killing time, and it helps to spend it on something decent instead of the many polished but bullshit things out there.

Bonus mode includes interesting restrictions which force you to think strategically, as well as in terms of complete overkill. Because to hell with the forces of death and evil.

4/15/11

YouTube Hates....

...any attempt at a serious erection. I'm not going to write a disclaimer. Let's get to this article. Do you like to laugh and cry uncontrollably when you masturbate? Are there not enough low points in your life? YouTube's got your back, son.

I've been lulled into watching a video playlist that has included incomprehensible low points of male fixation. By this I mean video game females, the unparalleled nadir of modern sexualization. There are enough points of contention for research, and if anything the inventiveness of cyber hussies is something... impressive. And I mean impressive in the way that any delusion, nurtured enough, becomes impressive - the sort of impressed where you feel happy to merely be an onlooker, but there's that knowledge that will never be erased from your mind or anybody else's.

In other words, if you spend enough time looking into the smut abyss... you will see lowest points. The nadirs. This is no byssus moment (internet high-five!) but this is the moment where you have to accept without going mad the fact that the human race is so goddamn weak and dissipated that lonely men don't drown themselves in alcohol and self-loathing and outrageous one-liners and hopeless chases or gun clubs anymore, and instead form constructive sexual fantasies including (but not limited to) inanimate objects, cartoon characters, animals, humans posing as animals, video game 'babes', stuffed animals, and probably at least four hundred other paraphilias. Leave it to YouTube to know what's up. Let's leave downright criminal things out of this and still be depressed. I feel I had to post this analysis. I know it'll be incoherent.

Now I was just looking casually for some smut, and the playlist started out innocently enough. French commercials for dreamcasts featuring models spraying water on each other. Brasilian butt-model videos, and generally just videos of very beautiful women in very artificial scenarios. Things involving real, paid, adults, nothing particularly schlocky except for a 'lesbian kiss' or two for the deluded, credulous homophobes with the stunted minds.

The video playlist goes downhill right around the time it uses models from the Dead or Alive Xtreme Beach Volleyball. Beach Volleyball videos are only just being understood by scientists, and this sport is still being played by actual women, so it's not like anybody really needed a video game about it. Well that's Japan, right?

Reality check. Japan has several thousand words for 'uncanny depressing adolescent fantasy' and about three hundred for 'creepy pitiful fixation'. Japan knows the dice are loaded. Just ask the octopus and the fisherman's wife. Is it a parable? Is it prophetic? What.

I don't even care. It's too tragic. I'm sorry, Japan. Moving on, there are videos about teen models. So obviously the video playlist is depressing here, because, hey, immaturity. I'm not kidding myself, reader. This is an obscure blog post about what gets wanked to on about the last place a mature discerning adult human being would look for smut, and this blog post isn't even even half as depressing as the innocent video playlist it critiques. I'm not going to talk about the inherent sexism in all of the videos. Some of the videos actually celebra–

This entry in the field of depressingly amateur, terrible music, insane costume design, weird postures and facial expression smut is noteworthy, because it sees you and just laughs. Try to get hard to this? That one girl knows your dirty business and thinks you are lower than a worm. Look at her face – she isn't pretending to be overly serious, she just thinks you're a dork. Didn't you know YouTube hates you? It's got your back when you look for soft-core smut, but it is not playing the game seriously at all.

You better just find somebody, even if she's bigger than society tells you she should be, has bad skin and a shitty attitude and a decrepit materialist's soul. Then you learn your lessons from her and never, never allow yourself to fall this low again. You hear me? You work your way up. We can all be better, but you are making so many people feel better about themselves that you have to improve yourself before they feel any shame. Depressing man-children of the world, you have three years to get your shit together or nobody will ever take you seriously again.

First step. Do what the Italian woman in the video is telling you with her facial contortions to do, and delete your weak, tepid, depressing store of soft-core YouTube internet smut.

Here's a final link to the playlist, so you can witness the witless for yourself. Women, if you're going to watch this.... I know this rejoinder is weak, but you do some stupid god damn things too.