1/18/12

Fact Blackout Day

Fun fact: the internet is nebulous and strange and sometimes even in the space of a few hours it can change considerably. The use of the internet to distribute intellectual property freely, known colloquially as piracy, has attracted numerous smear campaigns, intimidation campaigns, and lobbying campaigns. Governments are full of boomers who don't know very much about the internet, so the lobbyists have an easy time because they represent moneyed interests and bellyache about the rampant theft of video, audio, and data property.

Today a number of internet entities, most notably Wikipedia, have opted to protest upcoming US legislation that vaguely confronts the threat of internet piracy, copyright infringement, and intellectual property theft. Full understanding of the legislation is available to nerds, lawyers, and people with too much time on their hands. So far as I can simplify it: another step down the road to internet nationalization, censorship, and the death of free information.

The anti-theft team is as powerful as the net-neutrality/free-internet movement is popular. Most people don't really care either way, as long as they can get to Facebook and/or email. Most people also don't really understand the internet, or care if it gets cut up into various national zones. Who in America wants to read a Finnish webcomic, or a Chilean blog? That's a waste of time. But Finns and Chileans want American entertainment, so it's best to cut the audiences away from each other and limit the odds of pirated material being available online.

In the past, powerful entertainment corporations have volleyed multimillion dollar lawsuits at 15 year old pirates, but that Napster-era policy is outdated because nobody liked it and there is no way a teenager is going to afford legal defense fees. The new approach is preventative and cautious and roughly as imperative as the old one, but instead of going after the users of the internet or even consulting them, it just pressures the gigantic blind beast known as national government into various overbearing measures that will change the internet for the worst.

Or so I am told. The internet is already somewhat nationalized, mildly censored, and it's so full of nonsense that even if 80% of it were deleted, banned, and forgotten, there would still be far too much of it to control or monitor. So the state of the internet is that all the bluster of the last decade regarding IP laws and censorship and nationalization is actually going to come to some kind of action. For my part I have serious doubts about the usefulness or fairness of the proposed measures, and I wish all opponents of a cut-up, abused internet a conclusive victory.

But the crowd is ignorant and the corporation is indignant. That is why awareness drives like today's are important, to ensure that any lies surrounding this sordid business are dispelled.

1/10/12

Noteworthy Timekiller Alert!

A relatively new tower defense game, available online and for free, called Kingdom Rush is probably the best timekiller available. In terms of quality and polish, this is perhaps the best online tower defense I've ever seen. I am not even going to post screenshots, because they are unnecessary. This game has garnered 17 million plays, is twenty megabytes in size, and can basically make an entire day disappear.

About a year ago I invested a lot of time into the Cursed Treasure series. It was a magnificent game, and Kingdom Rush is along the same lines, except you play for the good team. There are four basic types of tower which upgrade into awesome and excellent killing machines. There are only two special powers and they are both useful and sometimes necessary. Kingdom Rush is not even close to being as long as, say, Gemcraft or anything, but it works so well that I found myself replaying old scenarios for bonus points.

My only gripe is that I can't get to the final secret level and am missing two upgrade points and have no idea where to find them. There's a frozen sasquatch in one level that I think has to do with it, but I can't unlock it. The game also takes a while to get used to - all the towers feel weak at first, but there are a few tactical approaches which mean your towers get as many shots into an enemy as possible. Furthermore there is a great amount of strategy in which towers you build and which you upgrade. Though tower placement is not free-form, I really can't complain about it.

The aesthetics of the game are flawless, it runs well, looks fantastic, and the campaign is excellent. If you are not hateful of tower defense games or sick of them, this is probably your best bet for a while. I myself love a good tower defense game and the really fine work is rare, but so rewarding. You know I will even post a screenshot, just to emphasize that although the game looks prosaic, and is, it plays well enough that you'll forget about the formula and just enjoy it.


That's what games are about. A free game of this quality is always a good thing, and I'd like to warn as many people about it as I can, even though most of the internet knows already. Sometimes you have to have an unoffensive, focused way of killing time, and it helps to spend it on something decent instead of the many polished but bullshit things out there.

Bonus mode includes interesting restrictions which force you to think strategically, as well as in terms of complete overkill. Because to hell with the forces of death and evil.

1/5/12

Blog Writing Guide 2012

First of all, in the spirit of a grand joke, I wholeheartedly encourage you to take up blogging. Blogging is a plodding, shoddy habit that some people are paid for, which is a shameful thing in and of itself. The trick is to be famous, make things up, or attempt to be as faultlessly abrasive as possible. Really if you do all three, add in your perquisite dosage of edgy attitude and snappy writing, you can possibly get one thousand views in less than twenty-four hours. You ask in despair, "But how does one do such a thing?" I have the answer ready, but you'll not like this medicine at all. It's the blog writing guide 2012.

Welcome to the new year. Now tell me in as few words as possible: how do you feel about it? Congratulations: you have your first blog post, and fittingly enough it is tweet-length for cross-publication. If it's catchy enough in some way it could become a meme or, better yet, a book deal. But as always, there is a hangover/honeymoon effect: that trick may not pay off twice. Where in hell does a blog go? What would you do if your name and your blog somehow become connected years down the line, and your children begin to laugh while you eat a joyless breakfast?

Those may be important questions, but in the spirit of guidance I have laboured for hours to provide some helpful hints about blogging in This Year, 2012. One such hint is to never use capslock unless you're making a snide call about the internet. So always check your capslock situation before you begin to blog beautifully into the vapid void of the internet.


The above image illustrates a point. It helps to have abstract imagery to understand how to judge blogs, and that one, which cost me twenty-five cents of internet currency, roughly represents my blog. Other blogs do not need abstracts because they have positive branding such as logos and merchandise. Can you even begin to imagine your life after merchandise? You will be able to afford three sandwiches and a beer each day – or an installment plan on a brand new guitar, which you can then blog about.

1/2/12

Steam's Holiday Sale 2011: Achievement Hunting, Coal, and Spite Purchases

Valve is a legendary computer game company responsible for Half Life. Now they're a monolithic entity which is known for its online distribution/other platform, Steam. Every year Steam is the meta-location for sales where the prices are low enough to trick you into buying games you will play for five hours then forget. Steam includes a library that tallies up the amount of games you have, and the amount of hours you have wasted on each.

In late 2011, Steam began its ambitious Holiday Sale/Contest Event. The premise was simple but awe-inspiring: users would complete various trivial/useless tasks (known as 'achievements' in gamer parlance) in order to win various paraphernalia including games, coupons, and chances to win further prizes which were cunningly disguised as useless bits of coal. This was the first time in history that I witnessed and experienced achievements having an actual purpose, and an actual real-world benefit. This is the sort of thing that will either be forgotten in the dismal future of gaming, or will inspire a great upcoming era where interesting games are buoyed by thoughtful, interesting distribution.

The event got people to replay old games for the sake of a small chance at winning something. Each day there were a handful of new things to do, and once again the participants would be heartbroken to receive a free copy of a game they already owned, a useless piece of coal (which could be crafted into heartbreak), or a coupon which would be valid into March 2012. Now it was a generous decision to allow participants to finish achievements until the last minutes of the contest.

Well the event finished, and there is a draw which will take place on the 3rd of January, 2012. The winner takes every game available on Steam. Other prizes exist but are vague and generally related to wishlist fulfillment. I will say that it was an interesting and largely successful event, though when it started there were some hiccups with the Steam service and at times the company's servers were swamped with download requests and purchases.

Valve clearly means to be good to both the industry and its consumers, as events like the Christmas Sale 2011 show. Publishers sell a lot of units on the basis of sale pricing, and customers tend to buy things they would otherwise ignore, because the price (and season) warrant a bit of curious purchasing. Everybody enjoys themselves and content producers profit. On top of that win/win situation, Steam offered an interesting contest event which encouraged users to replay titles they may have forgotten about, in the exciting pursuit of prizes. Looking back, it was perhaps the best Steam sale thus far.