The following rule is one you will never be taught in business school, but it stands: franchises should sometimes be allowed to die. Krispy Kreme, American Idol, Star Wars, and now Sim City. Say what you want about any of these IPs/businesses, they've fallen on hard times and their only relevance seems to come from apathy. Krispy Kreme for example built a highly profitable business empire on sweet and fatty doughnuts, but even the ignorant serfs who regularly eat such things as doughnuts are beginning to understand that healthy food can help improve quality of life as well as exercise little-known taste buds which are not related to grease or sugar. Unhealthy industries, eh? Well I've got one of the best under my microscope right now...
In the often boring, sexist, shallow world of video games and video game culture –"a fantasy realm where nerds rule!"– franchises are the only safe bets. Who wouldn't bankroll a new Mario game? Which executive wouldn't give the go-ahead to a new multiplayer FPS? Everyone can see the dollar signs when World of Warcraft comes up - so lets make everything an MMO from now on. Many franchises stem from much-beloved games from the comparative stone age of video gaming. No, not the 70s - my bad. To be clear: the copper age of video gaming, the 1990s. It is an era which is reviled by the current generation of gamers, and old gamers who enjoy modern games (AKA: stunted adults), as the era of 'rose-tinted glasses'.
Age of Empires, Call of Duty, Sim City, Diablo, Warcraft, Starcraft, Command & Conquer, Doom, Quake, Half-Life, Mario 64, TLoZ: Ocarina of Time, System Shock, Civilization, Aliens vs. Marines, Gran Turismo, Need for Speed, Mortal Kombat... the list goes on, but the point stands: the 90s produced an overwhelming amount of remarkable computer games which were part of or formed the basis for highly profitable franchises. Eventually all of these were bought up by a couple now-monolithic publishers and developers. To put this in perspective, imagine all the mortgages that were packaged into junk bonds in the Financial Crisis of 2008 were sound before they were bought, gutted, and packaged into toxic assets by the monolithic banks and sold to incredibly loyal and gullible customers. This is essentially what happened to most beloved video game franchises in the last ten or fifteen years.
The specifics are open to debate, the pillaging of each franchise is also arguable, but in the contemporary scene all you really get is cutting-edge graphics, a semblance of a story, and shallow treadmill mechanics that dare you to find a reason to play for more than a month. You get quality without substance. Games with the addictive potential of crack cocaine and with exactly the same intoxication profile, creating users and addicts that are indistinguishable from the real thing in their disgusting, annoying race to the bottom. World of Warcraft, it's your move.
All of this is old news, however. I want to focus on one game which was recently released to great fanfare after building up a considerable amount of hype. It is the newest entry in a venerable franchise which was begun in 1989 - Sim City 5. If you haven't heard of it you pay no attention to video games at all because it is the biggest story of the year. Unfortunately, it is a story that has become far too common. But enough words, allow a picture to do the talking:
Metacritic never lies, but as an aggregate it can blur the truth. Video game journalism is instrumental in the downfall of gaming. Even nixing all the outliers (too positive or negative), critical response is completely away in fantasy land compared to user reviews (people who have paid to play the game and were not paid to review a potentially free copy). If you ever want to see what happened, simply compare a modern video game magazine (like PC Gamer for instance) to an issue from ten or more years ago. Not only is there less content than ever, but there are more ads, weaker reviews, and a typical lack of insight. All journalism falls down from time to time, but in a less critical market like Video Game Culture Magazines you can see how far it can fall.
Nintendo Power is over, though. This is the era of Sim City 5000, by EA Interactive. The game that arrived amidst thunderous applause and then faced an immediate backlash over: always-online gameplay, resulting server overload, dumb simulation design, and bugs. Lots of bugs. The game looks really pretty and that's the nicest thing you can honestly say about it. I feel bad for the people who made this game. It seems like they didn't have enough time to finish making it. But it looks really good, and the marketing was top notch.
Sim City 5 lacks many features people took for granted in earlier games in the series, and the features it has substituted for them don't work well or don't work at all. Sim City 4 was doing the same thing but managed to work as a game that people liked. Sim City 3 even ditched some of Sim City 2000's best concepts - the series peaked in the mid 90's and almost twenty years later: here we are. Well, I don't know why games are getting worse and dumber every year, and I don't think it matters, so I'll leave that to the experts. Games were never smart, but god damn remember how Duke Nukem used to be fun? Remember the wide variety of games that used to exist? Remember how they took a long time to master? I don't hate casual gaming and I don't hate modern gaming (per-se) I just want to point out some other, more successful, notorious sequels:
Heroes 4: it was a great design decision to drop everything that made a Heroes game a Heroes game and borrow heavily from other turn based strategy games. It looks and plays like a shitty version of Age of Wonders 2, except it doesn't even have hexes, which makes it so unbearable that even longtime defenders of the series say 'It's an interesting take on the genre.' The series (5 and 6!) is now a graphical powerhouse with dumbed down everything and it holds your hand while you play, making cooing noises to sooth your mind.
Call of Duty 4?5?/Modern Warfare/Black Ops: It's always cool to play games online where you shoot other players while the world goes to shit around you. Single player games in this era should be expected to complete themselves and introduce core concepts so that gamers can move into multiplayer.
Battlefield: The good ol' days of 1942 are gone, and in its place are dozens of futuristic mechanics lifted from the Call of Duty series! It's really cool to play with 12 year olds and shoot guns, guys! It's still cool! Adults do it, so don't feel bad about yourself! Graphics are really good. Sound is good. Talk about smoking weed while shooting people on the internet!
Diablo 3: The mother of all hack 'n slash gets overdeveloped. Plays smooth, looks really good, professional and it works. Gameplay and story that hold your hand and never let you go, like helicopter parents, except worse. Story literally gets in the way of gameplay. Takes away player agency and control with 'fear' mobs - multi-million dollar design at work. Revolutionary skill system is boring, advantageous skills are patched into the ground, play for 30 hours to get to the endgame, which is doing the same thing over and over. Campy, dumb bosses from hell. Always online. Play with friends (but no more than three at a time with no significant interaction). Good equipment has to be bought and sold for maximum profit on an auction house that should but doesn't form a community. Drop rates are worse than Vegas. Items are boring: required level 52 for a ring that has a socket in it and nothing else. Stats and crits and nothing else. There is nothing else. Soulless, hackneyed, cliched cash-in that manages to make its hackneyed cash-in older brothers look like cool adults. People who defend this game are the same people who have ruined gaming - they are responsible for Sim City 5. Real Money Auction House! Brilliant! 'Blizzard, O Blizzard, what has become of ye? I remember ye best in 2001, after nearly a decade of fun.'
Skyrim/Oblivion: Super-duper graphics, uninspiring story that holds you by the hand, bland gameplay. Hack, slash, loot for unexciting items. Monsters level with you. No learning curve. Typos, bad writing. Less skills, less uncertainty, less quests, less fun - more scripted events, more voice actors, more polygons, more limits. Doing less with more. Inventory systems so terrible that playing is never not a chore. No reason to follow series after Morrowind: which was a chore to play but somehow a worthy chore. Rest in boring, complacent success The Elder Scrolls.
The Legend of Zelda: Skyward Sword: A game that is relentless about never letting the player think or reason a solution. Holds your hands to the Nth degree. Emblematic of modern video games: no player agency, nothing is open: products for children that assume a level of stupidity that manages even to annoy children. Hold my hand, railroad design, pop up messages every minute.
Duke Nukem Forever: Boring, plastic, lifeless... there's a joke in there somewhere - and that's just the game! Emblematic of what happens to every franchise in this brave new world.
There are many more senile series out there. I don't know if developers are getting lazy, or if they actually think they're doing anything more than sober, diligent, professional work. Probably they don't care: get your paycheque, do your work, keep your head down, follow the money. Creativity is being starved out of the industry, and indie games are not going to save the day. Well, whatever, I suppose it was time for me to grow up anyway, and put away such childish, M-rated things.
Showing posts with label infinite ammo. Show all posts
Showing posts with label infinite ammo. Show all posts
4/25/13
5/15/12
Diablo 3? Let's get drunk and play Diablo 2.
While I am somewhat interested in Diablo 3, it's just easier to find an old copy of D2, with the expansion pack if possible, and just drink and play that. Considering: D3 is a 12 gigabyte download and will murder anyone with a bandwidth cap; D2 installs in under 2 GB with the expansion, offers similarly limitless possibilities for time wasting and compulsive gameplay.
Probably the best part is that 60 dollars can buy a decent amount of liquor, which makes getting drunk and playing Diablo 2 cost-effective compared to drinking and playing Diablo 3. Analysts have offered the ludicrous explanation that although the game will sell very well, it will not outlive its predecessor.
Personally I don't know what I'm going to do. Nothing even seems real anymore in this brave new world.
Diablo 3 + 18 hours. Servers are down, the title screen and introduction cinematic were nice, there were plenty of graphics options and I can't play but I can fiddle around for optimum (imaginary) performance. My attempts at a screencapture were failures, and since Diablo 3 does not run in the Steam framework, pressing F12 did nothing.
The second login attempt was successful, I had to accept a terms of use contract. Then another one, and then a third one, at which point I thought the game was bugging out. Then I got to the character creation screen. The options, it seemed, were tenfold. Five classes, four of which I am unfamiliar with, and two gender options... long gone are the days when an assassin was a woman and there was nothing to do about it.
Ongoing coverage may follow, especially if the game ceases to function normally or servers go down again.
Diablo 3 + 20 hours. The game alt-tabs very smoothly, perhaps more smoothly than any modern game I've recently played. This is extremely surprising and I post immediately about it. More exciting discoveries remain to be found, and the idea of drinking and playing Diablo 2, in which you can't even break the scenery to pieces, seems laughable.
Diablo 3. 24 hours later. Battle.net has been killed and will return whenever.
Probably the best part is that 60 dollars can buy a decent amount of liquor, which makes getting drunk and playing Diablo 2 cost-effective compared to drinking and playing Diablo 3. Analysts have offered the ludicrous explanation that although the game will sell very well, it will not outlive its predecessor.
Personally I don't know what I'm going to do. Nothing even seems real anymore in this brave new world.
Diablo 3 + 18 hours. Servers are down, the title screen and introduction cinematic were nice, there were plenty of graphics options and I can't play but I can fiddle around for optimum (imaginary) performance. My attempts at a screencapture were failures, and since Diablo 3 does not run in the Steam framework, pressing F12 did nothing.
The second login attempt was successful, I had to accept a terms of use contract. Then another one, and then a third one, at which point I thought the game was bugging out. Then I got to the character creation screen. The options, it seemed, were tenfold. Five classes, four of which I am unfamiliar with, and two gender options... long gone are the days when an assassin was a woman and there was nothing to do about it.
Ongoing coverage may follow, especially if the game ceases to function normally or servers go down again.
Diablo 3 + 20 hours. The game alt-tabs very smoothly, perhaps more smoothly than any modern game I've recently played. This is extremely surprising and I post immediately about it. More exciting discoveries remain to be found, and the idea of drinking and playing Diablo 2, in which you can't even break the scenery to pieces, seems laughable.
Diablo 3. 24 hours later. Battle.net has been killed and will return whenever.
2/21/12
90s Science: Demolition Man vs. Judge Dredd
Science fiction movies in the 90s were all over the map. One year you might see gloriously well-presented dinosaur melodrama, the next year you might give up in distress and learn to appreciate art or literature. In many ways, the inconsistency of the past carried into the future. Some people talked about how the 'movies these days' were full of 'special effects', except in that time special effects were something rare and spectacular that tended to be applauded. That or they were incredibly shitty and overused. In many ways, nearly two decades later, things are similar.
90s movies had a certain quality that no longer really exists in the medium. Many of them were totally unwatchable wrecks, many of them aged horribly, and there was much lazy writing and gnashing of directorial teeth. Such is life. I post here today to summarize my experience with two Sylvester Stallone, marginal, action/sci-fi movies from the 90s. Abandon all logic and subtlety, ye who would be so foolish as to follow me. The movies are Demolition Man (1993) and Judge Dredd (1995).
Demolition Man is an insane movie. Stallone jumps out of a helicopter and explodes an entire building before the title sequence. Everything else after that is awesome, but muddled in a stupid, obtuse, poorly-written version of the future. But none of that matters because that future exists only so Wesley Snipes, playing a gleefully violent criminal, can fight Sylvester Stallone, who accidentally killed 20 children when he exploded the building from the beginning of the movie. Both of them were frozen in time because that's how sentencing worked in 1993's idea of 1996.
Demolition Man has an agenda so broad, and so stolen, that even dogs raise their eyebrows when they see it. The future is a utopia, peace and calm reign, but society atrophies because there is no aggression, no uncertainty, no explosions, and no action. Death is by natural causes, spicy foods are outlawed, and people get fined for swearing. It's the original Campy Darwinism. Sandra Bullock and company say shit in the opening half hour that sounds so hideously, hilariously, clumsily out of place that the only explanation is that a computer was given the scenario and two hours to write it. Apparently only intellectual-sounding words would make the future enough of a gutless wimp for two 90s badasses to thoroughly work it over. "Info assimilated." "Mellow greetings."
In this future, which exists out of sheer laziness, society is childish, naive, and inherited by total fucking infantile eunuchs with too-large vocabularies. But it's still fun. Things get shot up. Wesley Snipes taunts everyone and shoots everything. The whole plot is a weird mixture of old utopia/dystopia books such as 1984, The Time Machine, and Brave New World mixed with basically every science fiction/action film up to its point. It's not particularly smart, or achingly funny, and the satire is dull, but nobody cares. Ten minutes in you know this movie doesn't care. You shouldn't, the movie told you not to. And there's just enough quality action, gun-play, and insanity that you feel okay when you watch it. This was the model for mediocrity. These days it seems awesome only because our current mediocrity is even more slick and bland than the future proposed in Demolition Man. The future-colloquial dialogue is feeble and stupid while trying to make a point about how weakness, pacifism, submission, and herd intelligence are related. Wesley Snipes' awesome action kicks, dozens of quality explosions, at least ten snappy one-liners, and all the swearing make this movie worth it. 1993 was probably just a simpler time.
90s movies had a certain quality that no longer really exists in the medium. Many of them were totally unwatchable wrecks, many of them aged horribly, and there was much lazy writing and gnashing of directorial teeth. Such is life. I post here today to summarize my experience with two Sylvester Stallone, marginal, action/sci-fi movies from the 90s. Abandon all logic and subtlety, ye who would be so foolish as to follow me. The movies are Demolition Man (1993) and Judge Dredd (1995).
Demolition Man is an insane movie. Stallone jumps out of a helicopter and explodes an entire building before the title sequence. Everything else after that is awesome, but muddled in a stupid, obtuse, poorly-written version of the future. But none of that matters because that future exists only so Wesley Snipes, playing a gleefully violent criminal, can fight Sylvester Stallone, who accidentally killed 20 children when he exploded the building from the beginning of the movie. Both of them were frozen in time because that's how sentencing worked in 1993's idea of 1996.
Demolition Man has an agenda so broad, and so stolen, that even dogs raise their eyebrows when they see it. The future is a utopia, peace and calm reign, but society atrophies because there is no aggression, no uncertainty, no explosions, and no action. Death is by natural causes, spicy foods are outlawed, and people get fined for swearing. It's the original Campy Darwinism. Sandra Bullock and company say shit in the opening half hour that sounds so hideously, hilariously, clumsily out of place that the only explanation is that a computer was given the scenario and two hours to write it. Apparently only intellectual-sounding words would make the future enough of a gutless wimp for two 90s badasses to thoroughly work it over. "Info assimilated." "Mellow greetings."
In this future, which exists out of sheer laziness, society is childish, naive, and inherited by total fucking infantile eunuchs with too-large vocabularies. But it's still fun. Things get shot up. Wesley Snipes taunts everyone and shoots everything. The whole plot is a weird mixture of old utopia/dystopia books such as 1984, The Time Machine, and Brave New World mixed with basically every science fiction/action film up to its point. It's not particularly smart, or achingly funny, and the satire is dull, but nobody cares. Ten minutes in you know this movie doesn't care. You shouldn't, the movie told you not to. And there's just enough quality action, gun-play, and insanity that you feel okay when you watch it. This was the model for mediocrity. These days it seems awesome only because our current mediocrity is even more slick and bland than the future proposed in Demolition Man. The future-colloquial dialogue is feeble and stupid while trying to make a point about how weakness, pacifism, submission, and herd intelligence are related. Wesley Snipes' awesome action kicks, dozens of quality explosions, at least ten snappy one-liners, and all the swearing make this movie worth it. 1993 was probably just a simpler time.
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