The Hobbit: Battle of the Five Armies was sullied by many things. It smelt of the boardroom, for one. It was kind of uncool to the source material, for two. And for three (threes are gonna be important): parts of it functioned as a commercial for a video game and quite possibly a theme park addition as well. Don't be surprised if in the next five years a middle-earth theme park opens (if it hasn't already, I am not bothering to look). And it wasn't just the action scenes, major characters were added to make it right. Maybe you don't care, but if this were middle-earth, then there is only a handful of villains spooky and evil enough to think up such a subtle and convincing marketing scheme.
Another thing you might have noticed if you watched it (and it was a grand spectacle, there is no denying that) is how each movie had at least one theme park ride of a scene in it. For instance the sterling standard of 'theme park ride scene' that anybody could recognize is the barrel escape (lazy river/barrel ride variant) from the second movie in the series. There were other such moments... I can't afford to go back to document them.
I'll admit, I'm the wrong person to point this out. The last time I read the book I had not yet lain with a lover, driven a car, or drank alcohol. I read The Hobbit at least five times. It's a slim volume packed with adventure, humor, and the odd dwarf song/elfin slam poetry session that you may skip if you're a kid. In short: it's brief, to the point, and quite fantastic. I don't think there's a lot of modern fare that could boast it was better, if any. It might be the best, but I don't indulge in fantasy as such anymore, so I don't know. In my mind it gets the gold.
However that's not even to the point. To clarify: I may be the wrong person to look upon the Hobbit Trilogy Franchise because as soon as I heard it was to be a trilogy I already thought 'Oh, oh no. This is not how things should be. I must ride... to New Zealand!' because damn it all, it is not impossible to pack the whole little book into a single two and a half hour (three and a half extended) film. It could've been done, it would've been considerably more exciting, taken more skill, more risks with narrative, trusted the audience more... in essence it would've been greater than it was, doing more with less. I'll state that one of my chief contentions with the modern world is its increasing inability to do more with less, and how it instead does less with more, and leaves the increasingly tone-deaf uncritical audience squalling with idiotic delight anyhow. That is the degradation brought into the world by the explosion of Nerd Culture... that is what has been wrought. I will say no more at this time.
It would've taken skill to condense the story into a manageable screenplay. It'd take some 'hard' decisions like throwing Frodo Baggins and Legolas out, which would've saved about an hour. All the backstory nonsense could've been stripped out (1.5 hours), the business with the Necromancer could've handled as it was in the book (saving roughly another hour), and the love story could've been shit-canned (which would've hurt Orlando Bloom's feelings and destroyed Evangeline Lilly's lifelong dream of playing a cute elf – and also saved another hour and a half). So with basic, sensible ideas I have already cut the length of the movie by 5 hours, making my originally stated aim possible. Plus I'm reducing the budget - you're welcome.
There could've been less bloat in this fantastic franchise vehicle. I won't say the series is shit. It's pretty good – not as good as the LOTR movies (which confronted me with less major issues, though the omission of Tom Bombadil was unforgivable) but I suppose that's the price you pay when Nerd Culture rampages through the things you loved as a child. The technical achievement of the movie cannot be understated: many talented people worked hard to make it happen and I do not deride their efforts in saying the movie could've been better. Parts were cheaper than I liked, and cheapening the source is somewhat of a sin. And sometimes it all looked a little plasticky, a little too videogamey for my tastes. Which leads to the most interesting angle: the commodification of middle-earth.
What really burned me, what really made me feel squeamish, and what really sullied and cheapened the experience is the fact that it was a big old commercial – a vehicle to create retail appetite in the viewer. As stated earlier, it was a subtle one (or at least subtler than Transformers), but not too subtle for this viewer (who, cards on the table, never played Shadow of Mordor). The game was quite hyped and the movie was incredibly hyped, so much so that I, who was quite outside of the media ecosystem, still heard more than enough about the trilogy's finale. Two rentals and a discount midweek viewing later I had all the facts at hand to make my dismal voice heard in the matter. I was free to state my opinions bloggishly, and I knew I had to.
The videogame-like action sequences (when Galadriel, Elfin Agent Smith, and Saruman battle the ghost skeleton warriors springs to mind, or almost every other major straight-up fight or battle) set the tone to a degree where I cannot hold my peace. Watch the rhythm of the fighting, artificial enough in execution, and you can almost imagine someone pressing B three times and forward once on the joystick to execute a daring feint or parry, or the blatant finishing moves... not that filming the chaos of battle with any fidelity is possible in a staged event, but care should be taken to keep it separate from interactive experiences. The choreography doesn't have echo the digital dance. One can almost see the gang teaming up for an epic loot raid, Radagast complaining meekly about having to buff everyone and that he's got to go to sleep while the rest slash meaninglessly at a big enemy, hacking away the health bar and exchanging terse gamese jargon.
Most of my contention stems from the final movie, when all the pieces fell into place, confirming my suspicions. Azog the Defiler is a clear Shadow of Mordor Nemesis-system entity, and so is Golg. The final fight at the end, gratuitous as it is, is nothing more than a winking reference to the videogame. The whole backstory of Thorin and Azog is basically an example of the Nemisis system – wherein you slay an enemy only to find out it survived, gained power, and has your death on its mind. Their final battle is so on the nose that I had to Google, Yahoo, and AskJeeves search about the commercial theory, and finding nothing begin to write this very post you are reading. The media are so interlaced it boggles my mind, and chilled my enjoyment of the show. Also there's a little part in the second movie where the gang climbs up a blocky staircase that looked specifically Minecraftish... dreary, maudlin, maybe even unintentional, but I could not escape the connection.
The writing could've used polish and was almost painfully amateurish at times. Dain repeatedly saying bugger as if he knows of no other term for orc. The 'forcing the hand' of the Necromancer (this phrase is used and reused so much as to be admirable - a true testament to recycling lines) is the only idiomatic phrase the writers seemed to know. The love story is filled with lines that groan under their own dull and predictable weight. The earnestness with which the lines are delivered is sometimes their only saving grace, but all deviations from the book are apparent because the lines are either too flat or too flowery, and the actors make them work, but a critical ear will hear what it will. The Master of Laketown and his wormish assistant are so baldly written they become parodic, which was out of place in a movie that took almost everything else too seriously. I did enjoy Stephen Fry's portrayal for all that, but it was really very super on the nose... a little subtlety would've carried it far. The wormish guy was just... feh, super overdone, even a deaf-blind fish would've grimaced a bit at the character as he kicked infants and old women, exhibited unrealistic cowardice, stole gold from the poor, and threatened to transform into a cartoon villian. I don't recollect if they were this blatant in the book, but probably not. Tolkien was a little subtler than that.
The schmaltzy love story was for the girlfriend, the insipid video game action sequences (you can literally tell when a character has unlocked Quad Damage, Rage Counter, or God Mode by how easily they plough through the abundant fodder enemies, and there must be Life Regeneration going on) were for the boyfriend. Good for more than dates, even, but best for dates... millennials will go crazy for it. Everyone will love it, in fact, except the critics and who gives a shit about their pernicious skepticism? What a perfect creation, what an essential excretion of our era – a timeless expression of the values of 2014. The book got shafted again by the light rays of the cinema, the synergistic marketeering of commerce, was it ever any different, et cetera...
Finally: what's up with the alleged Brian Cranston cameo? It might be the most underlooked part of all, and the least offensive. I truly hope that it was Brian Cranston I saw at the horn-blowing sequence after the battle... others have noticed it as well, but I'd like to know more. If anyone gets the DVD/BluRay, please do screenshot that moment and post it. It would be good to confirm or deny this one.
There could also be a great two-hour epic of all the walking scenes in the entire Peter Jackson middle-earth series. I wouldn't watch it, but it would be hilarious enough after five minutes of steady walking in various beautiful locations.
Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts
1/5/12
Blog Writing Guide 2012
First of all, in the spirit of a grand joke, I wholeheartedly encourage you to take up blogging. Blogging is a plodding, shoddy habit that some people are paid for, which is a shameful thing in and of itself. The trick is to be famous, make things up, or attempt to be as faultlessly abrasive as possible. Really if you do all three, add in your perquisite dosage of edgy attitude and snappy writing, you can possibly get one thousand views in less than twenty-four hours. You ask in despair, "But how does one do such a thing?" I have the answer ready, but you'll not like this medicine at all. It's the blog writing guide 2012.
Welcome to the new year. Now tell me in as few words as possible: how do you feel about it? Congratulations: you have your first blog post, and fittingly enough it is tweet-length for cross-publication. If it's catchy enough in some way it could become a meme or, better yet, a book deal. But as always, there is a hangover/honeymoon effect: that trick may not pay off twice. Where in hell does a blog go? What would you do if your name and your blog somehow become connected years down the line, and your children begin to laugh while you eat a joyless breakfast?
Those may be important questions, but in the spirit of guidance I have laboured for hours to provide some helpful hints about blogging in This Year, 2012. One such hint is to never use capslock unless you're making a snide call about the internet. So always check your capslock situation before you begin to blog beautifully into the vapid void of the internet.
The above image illustrates a point. It helps to have abstract imagery to understand how to judge blogs, and that one, which cost me twenty-five cents of internet currency, roughly represents my blog. Other blogs do not need abstracts because they have positive branding such as logos and merchandise. Can you even begin to imagine your life after merchandise? You will be able to afford three sandwiches and a beer each day – or an installment plan on a brand new guitar, which you can then blog about.
Welcome to the new year. Now tell me in as few words as possible: how do you feel about it? Congratulations: you have your first blog post, and fittingly enough it is tweet-length for cross-publication. If it's catchy enough in some way it could become a meme or, better yet, a book deal. But as always, there is a hangover/honeymoon effect: that trick may not pay off twice. Where in hell does a blog go? What would you do if your name and your blog somehow become connected years down the line, and your children begin to laugh while you eat a joyless breakfast?
Those may be important questions, but in the spirit of guidance I have laboured for hours to provide some helpful hints about blogging in This Year, 2012. One such hint is to never use capslock unless you're making a snide call about the internet. So always check your capslock situation before you begin to blog beautifully into the vapid void of the internet.
The above image illustrates a point. It helps to have abstract imagery to understand how to judge blogs, and that one, which cost me twenty-five cents of internet currency, roughly represents my blog. Other blogs do not need abstracts because they have positive branding such as logos and merchandise. Can you even begin to imagine your life after merchandise? You will be able to afford three sandwiches and a beer each day – or an installment plan on a brand new guitar, which you can then blog about.
12/21/11
The Fate of the Book
So much very subtle and quiet hype about the end of the bound stack of paper sheets known as 'the book'. There have been many books over the years, and I think everyone can agree that they were not always perfect, nor ever had an overwhelming reputation for improving the world. But there's a certain something to books and even if they are dying, take heart: our generation will be able to come by books cheaply for the duration of our existence, unless they begin burning bales of books.
If the global stock of books is significantly destroyed in the next twenty years, or publishing is severely repressed by economic or colluded forces, then at the very least books will have predicted that. Basic reading and communication skills will not likely be replaced, so language will continue, and the flow of ideas will merely take on another, potentially better form. Or our eyes will atrophy from an unmitigated hegemony of digital screens, flashing lights, and confused information.
Maybe there will be a tidal-wave of information in the future which will overwhelm us. Maybe it will get the better of us. We could be changed forever.
Or the book could go on well into the future, as some type of elitist symbol that nobody understands. Probably this view of the book's future is already some cliche that has been analyzed and exploited in hundreds of books. Maybe the book will suffer a renaissance in a few years, or maybe all the news sensationalism and existential dawdling will come to naught, and the book will be as ubiquitous and burdensome as ever – perhaps forever.
In the end, if it goes, the memory of the book will either be exterminated, merely forgotten, or enshrined by some freakish bibliophilia committee as the centerpoint of some futurist, knowledge-based cargo cult. And however it goes, the book will remain as at least a symbol.
But in the meantime there is all kinds of mawkishness about books and print media in general. It seems that the publication industry gets more fatalistic while the technology industry fills with empty hype. There is no real confrontation between the two industries. Largely, the recent history of the matter is that the print industry has had to accept and learn to work with tech, gadget, and electronics industries. It's not really the same as the music industry and the internet, though there are similarities.
So these publishers and maybe even some bibliophiles are very worried and the internet is very unconcerned. That's basically the gist of the story. In my mind television, the postal service, and radio are the real danger zones, and they're still around more than ten years after the internet. Writing killed or perverted most oral tradition anyway, so whatever happens at this point is fair and not unprecedented.
If the global stock of books is significantly destroyed in the next twenty years, or publishing is severely repressed by economic or colluded forces, then at the very least books will have predicted that. Basic reading and communication skills will not likely be replaced, so language will continue, and the flow of ideas will merely take on another, potentially better form. Or our eyes will atrophy from an unmitigated hegemony of digital screens, flashing lights, and confused information.
Maybe there will be a tidal-wave of information in the future which will overwhelm us. Maybe it will get the better of us. We could be changed forever.
Or the book could go on well into the future, as some type of elitist symbol that nobody understands. Probably this view of the book's future is already some cliche that has been analyzed and exploited in hundreds of books. Maybe the book will suffer a renaissance in a few years, or maybe all the news sensationalism and existential dawdling will come to naught, and the book will be as ubiquitous and burdensome as ever – perhaps forever.
In the end, if it goes, the memory of the book will either be exterminated, merely forgotten, or enshrined by some freakish bibliophilia committee as the centerpoint of some futurist, knowledge-based cargo cult. And however it goes, the book will remain as at least a symbol.
But in the meantime there is all kinds of mawkishness about books and print media in general. It seems that the publication industry gets more fatalistic while the technology industry fills with empty hype. There is no real confrontation between the two industries. Largely, the recent history of the matter is that the print industry has had to accept and learn to work with tech, gadget, and electronics industries. It's not really the same as the music industry and the internet, though there are similarities.
So these publishers and maybe even some bibliophiles are very worried and the internet is very unconcerned. That's basically the gist of the story. In my mind television, the postal service, and radio are the real danger zones, and they're still around more than ten years after the internet. Writing killed or perverted most oral tradition anyway, so whatever happens at this point is fair and not unprecedented.
Labels:
bibliographia,
books,
dawn,
digital,
end of the book era,
ethical consumers,
existential,
fatalism,
freedom,
hack writing,
PR,
predictions,
realism,
revivalism,
sensationalism,
technology,
the end,
writers,
writing
2/28/11
Sorrowful Regrets from the World of Gaming
Thanks to Steam I regret buying games all the time. Years ago, when I had to travel to a store to buy a game, I occasionally had regrets as well, but I bought fewer games because stores never have sales, never have anything in stock, and Do you really want to be seen entering or leaving a computer game store? Steam solved all these problems. Of course, it also introduced new ones.
I regretted buying Left 4 Dead 2 after I learned it is not allowed to play without a microphone to scream into, and that if you try death squads will be sent to your house and your game will be sabotaged. Fortunately, in December 2010 (a much simpler time) the game was on sale, so I only spent 4.99 to shoot zombies with computer controlled idiots. I am not spending the minimum of 29.99 for a decent headset, or even 8.99 for a decent desktop microphone. I don't like to hear squeaky-voiced nerds and apathetic stoners when I play games. I don't like to get involved in defending girl-voiced game players from creeps. I just want to play a goddamn game and enjoy it for its own sake, with at most an optional social aspect. This is why I never played WoW, and also why Blizzard can suck it.
I bought Blue Shift, the Half-Life add-on, because it was cheap and I wanted to savor the nostalgia of the old Half-Life engine, which brought me so much fun when I was young. I regretted that purchase as soon as I entered a suicide elevator and had to check the internet to see how to progress further. You can search for Blue Shift + Suicide Elevator on Youtube and find out what I mean. It took 2 hours to beat, but was honestly worth the low, low price because I just wanted to hear the old sounds, see the old models, and die the old deaths while shooting the old guns.
I kind of regret buying Borderlands, but it was enjoyable enough for a while. It's just that the game has so little character or anything that I question playing it all. Will it make me bland? It doesn't help that Borderlands is also linear as hell but still makes you run around like a little cockroach – which is interesting, because it blends the worst aspects of linear and non-linear games, proving once and for all that the openness of a game does not really matter unless the game is generally superior anyway. It also has the worst, blandest, simplest, most annoying bosses since Dungeon Siege.
Then, this weekend, I had the ultimate temptation. Steam had 75% discounts on all Command and Conquer games (made since 2007 by EA, not Westwood [R.I.P]). Now the detail that they are all newer games is what made me question my urge to consume all of the games without thinking. Red Alert 3, when I researched it, had shitty animation, shiny graphics, and slick, soulless 3D nonsense. At 4.99 it might have been worth it.
But instead, I got Command and Conquer 3. Tiberium Wars. Sounds good, right? It looked marginally better than Red Alert 3, and I want to know how the series was doing in undeath (it ended sometime between 2003 and 2005). Well I've sobered up and thought about it and Fuck that stupid game. I regret it, and I regret being gullible enough to believe for a fatal minute that it would be enjoyable to play.
The cutscenes are for a dramatist to critique, and only serve to make the game more expensive to produce. The music is a steep let-down from what CnC used to offer. The interface is so hideous, bland, uninformative, finicky and featureless that I barely know how to repair or sell a structure. There are twice as many buttons as there need to be, none of them look like they do anything, and they're hard to see properly among all the action.
Oh there's the second point. The game is so busy with everything that you get the feeling it is holding your hand and pulling your leg at the same time. Even the main menu has a hundred moving parts and very small buttons to click upon. Objectives are presented in clumsy video clips, with wobbly 'recon' camera shots. Special effects take over half the screen, so you lose units all the time, and the color scheme makes it even harder to find anything. The cursors look like they were stolen from a Win95 theme pack. All of the buildings have moving parts and wheels and shit, and in a CnC RTS too much movement means that an older gamer, like me, is constantly thinking that one (wheeled) building is a tank, and that my tank is an enemy, and that I'm going blind or am visually retarded. The game is busy.
This is obviously a game from way back when gaming really started to get retarded, opulent, and unplayable. Generals was kind of distracting, unclear, overproduced and annoying in exactly the same way. What is so strange is that the gameplay really hasn't changed, but the interface and presentation make the game harder to play. The default shortcut keys are sadistic and unresponsive and unhelpful. An expensive and carefully planned attack goes to shit in seconds and all I see is smoke and little bastard missiles flying all over the place. When did every other attack have to be a missile? Why do I need to buy 6 riflemen in a group? This is not Command and Conquer, this is Generic RTS for the generation who can't chew with their mouth closed but can run three different computers at once while social networking.
This is my latest regret. I could've gotten drunk, or close to drunk, for the same money I spent on a game (and expansion!) that will continue to annoy me if I play it, and continue to bother me if I don't get entertainment out of it – and all the while I will think that I had enough games and enough regrets last week and I even knew better than to buy a game I was pretty sure would be a disappointment. So it's unfair for me to say "Fuck Command and Conquer 3: Tiberium Wars" and I should say, "It's a game that is disappointing, annoying, and a botheration as well as of limited entertainment value. But you might like it, you cretin."
Nothing feels right when I play this game. Five or six missions later I can't even defend my base properly, and I get angry and go to my blog to complain. I was never great at RTS games but a few years ago I could play well enough to finish campaigns. I never had a problem with Red Alert 2 and it has a lot of annoying missions where all kinds of trickery and attacking and action take place and you have to deal with things. Who killed this series? When did every game get so self-involved and joyless?
I regretted buying Left 4 Dead 2 after I learned it is not allowed to play without a microphone to scream into, and that if you try death squads will be sent to your house and your game will be sabotaged. Fortunately, in December 2010 (a much simpler time) the game was on sale, so I only spent 4.99 to shoot zombies with computer controlled idiots. I am not spending the minimum of 29.99 for a decent headset, or even 8.99 for a decent desktop microphone. I don't like to hear squeaky-voiced nerds and apathetic stoners when I play games. I don't like to get involved in defending girl-voiced game players from creeps. I just want to play a goddamn game and enjoy it for its own sake, with at most an optional social aspect. This is why I never played WoW, and also why Blizzard can suck it.
I bought Blue Shift, the Half-Life add-on, because it was cheap and I wanted to savor the nostalgia of the old Half-Life engine, which brought me so much fun when I was young. I regretted that purchase as soon as I entered a suicide elevator and had to check the internet to see how to progress further. You can search for Blue Shift + Suicide Elevator on Youtube and find out what I mean. It took 2 hours to beat, but was honestly worth the low, low price because I just wanted to hear the old sounds, see the old models, and die the old deaths while shooting the old guns.
I kind of regret buying Borderlands, but it was enjoyable enough for a while. It's just that the game has so little character or anything that I question playing it all. Will it make me bland? It doesn't help that Borderlands is also linear as hell but still makes you run around like a little cockroach – which is interesting, because it blends the worst aspects of linear and non-linear games, proving once and for all that the openness of a game does not really matter unless the game is generally superior anyway. It also has the worst, blandest, simplest, most annoying bosses since Dungeon Siege.
Then, this weekend, I had the ultimate temptation. Steam had 75% discounts on all Command and Conquer games (made since 2007 by EA, not Westwood [R.I.P]). Now the detail that they are all newer games is what made me question my urge to consume all of the games without thinking. Red Alert 3, when I researched it, had shitty animation, shiny graphics, and slick, soulless 3D nonsense. At 4.99 it might have been worth it.
But instead, I got Command and Conquer 3. Tiberium Wars. Sounds good, right? It looked marginally better than Red Alert 3, and I want to know how the series was doing in undeath (it ended sometime between 2003 and 2005). Well I've sobered up and thought about it and Fuck that stupid game. I regret it, and I regret being gullible enough to believe for a fatal minute that it would be enjoyable to play.
The cutscenes are for a dramatist to critique, and only serve to make the game more expensive to produce. The music is a steep let-down from what CnC used to offer. The interface is so hideous, bland, uninformative, finicky and featureless that I barely know how to repair or sell a structure. There are twice as many buttons as there need to be, none of them look like they do anything, and they're hard to see properly among all the action.
Oh there's the second point. The game is so busy with everything that you get the feeling it is holding your hand and pulling your leg at the same time. Even the main menu has a hundred moving parts and very small buttons to click upon. Objectives are presented in clumsy video clips, with wobbly 'recon' camera shots. Special effects take over half the screen, so you lose units all the time, and the color scheme makes it even harder to find anything. The cursors look like they were stolen from a Win95 theme pack. All of the buildings have moving parts and wheels and shit, and in a CnC RTS too much movement means that an older gamer, like me, is constantly thinking that one (wheeled) building is a tank, and that my tank is an enemy, and that I'm going blind or am visually retarded. The game is busy.
This is obviously a game from way back when gaming really started to get retarded, opulent, and unplayable. Generals was kind of distracting, unclear, overproduced and annoying in exactly the same way. What is so strange is that the gameplay really hasn't changed, but the interface and presentation make the game harder to play. The default shortcut keys are sadistic and unresponsive and unhelpful. An expensive and carefully planned attack goes to shit in seconds and all I see is smoke and little bastard missiles flying all over the place. When did every other attack have to be a missile? Why do I need to buy 6 riflemen in a group? This is not Command and Conquer, this is Generic RTS for the generation who can't chew with their mouth closed but can run three different computers at once while social networking.
This is my latest regret. I could've gotten drunk, or close to drunk, for the same money I spent on a game (and expansion!) that will continue to annoy me if I play it, and continue to bother me if I don't get entertainment out of it – and all the while I will think that I had enough games and enough regrets last week and I even knew better than to buy a game I was pretty sure would be a disappointment. So it's unfair for me to say "Fuck Command and Conquer 3: Tiberium Wars" and I should say, "It's a game that is disappointing, annoying, and a botheration as well as of limited entertainment value. But you might like it, you cretin."
Nothing feels right when I play this game. Five or six missions later I can't even defend my base properly, and I get angry and go to my blog to complain. I was never great at RTS games but a few years ago I could play well enough to finish campaigns. I never had a problem with Red Alert 2 and it has a lot of annoying missions where all kinds of trickery and attacking and action take place and you have to deal with things. Who killed this series? When did every game get so self-involved and joyless?
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